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LibGL+LibGPU+LibSoftGPU: Move ImageDataLayout.h to LibGPU
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4 changed files with 7 additions and 7 deletions
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@ -39,7 +39,7 @@ Image::Image(unsigned width, unsigned height, unsigned depth, unsigned max_level
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m_num_levels = level + 1;
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}
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void Image::write_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void const* data, ImageDataLayout const& layout)
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void Image::write_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void const* data, GPU::ImageDataLayout const& layout)
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{
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VERIFY(layer < num_layers());
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VERIFY(level < num_levels());
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@ -58,7 +58,7 @@ void Image::write_texels(unsigned layer, unsigned level, Vector3<unsigned> const
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}
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}
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void Image::read_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void* data, ImageDataLayout const& layout) const
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void Image::read_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void* data, GPU::ImageDataLayout const& layout) const
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{
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VERIFY(layer < num_layers());
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VERIFY(level < num_levels());
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@ -11,12 +11,12 @@
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#include <AK/RefCounted.h>
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#include <AK/RefPtr.h>
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#include <LibGPU/Enums.h>
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#include <LibGPU/ImageDataLayout.h>
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#include <LibGPU/ImageFormat.h>
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#include <LibGfx/Vector3.h>
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#include <LibGfx/Vector4.h>
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#include <LibSoftGPU/Buffer/Typed3DBuffer.h>
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#include <LibSoftGPU/Config.h>
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#include <LibSoftGPU/ImageDataLayout.h>
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namespace SoftGPU {
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@ -156,8 +156,8 @@ public:
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pack_color(color, texel_pointer(layer, level, x, y, z), GPU::ImageFormat::BGRA8888);
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}
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void write_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void const* data, ImageDataLayout const& layout);
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void read_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void* data, ImageDataLayout const& layout) const;
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void write_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void const* data, GPU::ImageDataLayout const& layout);
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void read_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void* data, GPU::ImageDataLayout const& layout) const;
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void copy_texels(Image const& source, unsigned source_layer, unsigned source_level, Vector3<unsigned> const& source_offset, Vector3<unsigned> const& size, unsigned destination_layer, unsigned destination_level, Vector3<unsigned> const& destination_offset);
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private:
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@ -1,20 +0,0 @@
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/*
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGPU/ImageFormat.h>
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namespace SoftGPU {
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struct ImageDataLayout final {
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GPU::ImageFormat format;
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size_t column_stride;
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size_t row_stride;
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size_t depth_stride;
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};
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}
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