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LibGL+LibGPU+LibSoftGPU: Move ImageDataLayout.h to LibGPU

This commit is contained in:
Stephan Unverwerth 2022-03-15 13:26:31 +01:00 committed by Andreas Kling
parent 4e0643ae97
commit 54307a9cd3
4 changed files with 7 additions and 7 deletions

View file

@ -39,7 +39,7 @@ Image::Image(unsigned width, unsigned height, unsigned depth, unsigned max_level
m_num_levels = level + 1;
}
void Image::write_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void const* data, ImageDataLayout const& layout)
void Image::write_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void const* data, GPU::ImageDataLayout const& layout)
{
VERIFY(layer < num_layers());
VERIFY(level < num_levels());
@ -58,7 +58,7 @@ void Image::write_texels(unsigned layer, unsigned level, Vector3<unsigned> const
}
}
void Image::read_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void* data, ImageDataLayout const& layout) const
void Image::read_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void* data, GPU::ImageDataLayout const& layout) const
{
VERIFY(layer < num_layers());
VERIFY(level < num_levels());

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@ -11,12 +11,12 @@
#include <AK/RefCounted.h>
#include <AK/RefPtr.h>
#include <LibGPU/Enums.h>
#include <LibGPU/ImageDataLayout.h>
#include <LibGPU/ImageFormat.h>
#include <LibGfx/Vector3.h>
#include <LibGfx/Vector4.h>
#include <LibSoftGPU/Buffer/Typed3DBuffer.h>
#include <LibSoftGPU/Config.h>
#include <LibSoftGPU/ImageDataLayout.h>
namespace SoftGPU {
@ -156,8 +156,8 @@ public:
pack_color(color, texel_pointer(layer, level, x, y, z), GPU::ImageFormat::BGRA8888);
}
void write_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void const* data, ImageDataLayout const& layout);
void read_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void* data, ImageDataLayout const& layout) const;
void write_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void const* data, GPU::ImageDataLayout const& layout);
void read_texels(unsigned layer, unsigned level, Vector3<unsigned> const& offset, Vector3<unsigned> const& size, void* data, GPU::ImageDataLayout const& layout) const;
void copy_texels(Image const& source, unsigned source_layer, unsigned source_level, Vector3<unsigned> const& source_offset, Vector3<unsigned> const& size, unsigned destination_layer, unsigned destination_level, Vector3<unsigned> const& destination_offset);
private:

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@ -1,20 +0,0 @@
/*
* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <LibGPU/ImageFormat.h>
namespace SoftGPU {
struct ImageDataLayout final {
GPU::ImageFormat format;
size_t column_stride;
size_t row_stride;
size_t depth_stride;
};
}