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Spider: Use AK::get_random_uniform() instead of rand()/srand()
This also has the added benefit that after a restart we don't get the same random numbers all the time because we forgot to initialize the RNG with srand().
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1 changed files with 2 additions and 1 deletions
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@ -5,6 +5,7 @@
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*/
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*/
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#include "Game.h"
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#include "Game.h"
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#include <AK/Random.h>
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#include <LibGUI/Painter.h>
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#include <LibGUI/Painter.h>
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#include <LibGfx/Palette.h>
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#include <LibGfx/Palette.h>
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@ -72,7 +73,7 @@ void Game::setup(Mode mode)
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m_new_deck.clear_with_capacity();
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m_new_deck.clear_with_capacity();
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m_new_deck.ensure_capacity(deck.size());
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m_new_deck.ensure_capacity(deck.size());
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while (!deck.is_empty())
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while (!deck.is_empty())
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m_new_deck.append(deck.take(rand() % deck.size()));
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m_new_deck.append(deck.take(get_random_uniform(deck.size())));
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m_new_game_animation = true;
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m_new_game_animation = true;
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start_timer(s_timer_interval_ms);
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start_timer(s_timer_interval_ms);
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