mirror of
https://github.com/RGBCube/serenity
synced 2025-07-27 22:17:44 +00:00
LibGLSL: Fill LinkedShaders with dummy IR code
This commit is contained in:
parent
c88bc74afd
commit
5bab17596d
2 changed files with 26 additions and 1 deletions
|
@ -11,12 +11,23 @@
|
|||
#include <AK/String.h>
|
||||
#include <AK/Vector.h>
|
||||
#include <LibGLSL/ObjectFile.h>
|
||||
#include <LibGPU/IR.h>
|
||||
|
||||
namespace GLSL {
|
||||
|
||||
// FIXME: Implement this class
|
||||
|
||||
class LinkedShader final {
|
||||
public:
|
||||
LinkedShader(const GPU::IR::Shader& intermediate_shader_representation)
|
||||
: m_intermediate_shader_representation { intermediate_shader_representation }
|
||||
{
|
||||
}
|
||||
|
||||
GPU::IR::Shader const& intermediate_shader_representation() const { return m_intermediate_shader_representation; }
|
||||
|
||||
private:
|
||||
GPU::IR::Shader m_intermediate_shader_representation;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue