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LibGfx: Fix antialiased circles becoming too pointy at small sizes
The issue mentioned in the previous FIXME also applied to circles, I just had not noticed. This is still not a prefect fix rather it just papers over it, but it now seems to render circles correctly.
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1 changed files with 4 additions and 7 deletions
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@ -329,13 +329,10 @@ Gfx::AntiAliasingPainter::Range Gfx::AntiAliasingPainter::draw_ellipse_part(
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auto correct = [&] {
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auto correct = [&] {
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int error = y - y_hat;
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int error = y - y_hat;
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if (!is_circle) {
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// FIXME: The alpha values seem too low, which makes things look
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// FIXME: For ellipses the alpha values seem too low, which
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// overly pointy. This fixes that, though there's probably a better
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// can make them look overly pointy. This fixes that, though there's
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// solution to be found. (This issue seems to exist in the base algorithm)
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// probably a better solution to be found.
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// (This issue seems to exist in the base algorithm)
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error /= 4;
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error /= 4;
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}
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delta2_y += error;
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delta2_y += error;
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delta_y += error;
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delta_y += error;
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