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LibGL: Implement all glMultiTexCoord*f API methods

This commit is contained in:
Jelle Raaijmakers 2022-09-13 10:22:51 +02:00 committed by Andreas Kling
parent eda1ffba73
commit 62846b4691
2 changed files with 18 additions and 0 deletions

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@ -631,6 +631,11 @@ void glMatrixMode(GLenum mode)
g_gl_context->gl_matrix_mode(mode);
}
void glMultiTexCoord1f(GLenum target, GLfloat s)
{
g_gl_context->gl_multi_tex_coord(target, s, 0.f, 0.f, 1.f);
}
void glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t)
{
glMultiTexCoord2f(target, s, t);
@ -651,6 +656,16 @@ void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
g_gl_context->gl_multi_tex_coord(target, s, t, 0.f, 1.f);
}
void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
{
g_gl_context->gl_multi_tex_coord(target, s, t, r, 1.f);
}
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
{
g_gl_context->gl_multi_tex_coord(target, s, t, r, q);
}
void glMultMatrixd(GLdouble const* matrix)
{
g_gl_context->gl_mult_matrix(transpose_input_matrix<double, float>(matrix));