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https://github.com/RGBCube/serenity
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Snake: Use a statusbar to display the current and high score
The food bitmaps would sometimes be placed underneath the score text, which was a bit hard to see. Use a statusbar like we do in other games like Solitaire. Note the default height change of the Snake window is to make the inner game widget fit exactly 20x20 cells.
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parent
cb66c02bc4
commit
661c02b914
4 changed files with 36 additions and 33 deletions
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@ -74,8 +74,7 @@ Game::Game()
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{
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set_font(Gfx::FontDatabase::default_fixed_width_font().bold_variant());
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reset();
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m_high_score = Config::read_i32("Snake"sv, "Snake"sv, "HighScore"sv, 0);
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m_high_score_text = DeprecatedString::formatted("Best: {}", m_high_score);
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m_snake_base_color = Color::from_argb(Config::read_u32("Snake"sv, "Snake"sv, "BaseColor"sv, m_snake_base_color.value()));
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}
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@ -96,9 +95,12 @@ void Game::reset()
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m_tail.clear_with_capacity();
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m_length = 2;
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m_score = 0;
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m_score_text = "Score: 0";
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m_is_new_high_score = false;
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m_velocity_queue.clear();
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if (on_score_update)
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on_score_update(m_score);
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pause();
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start();
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spawn_fruit();
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@ -137,18 +139,6 @@ void Game::spawn_fruit()
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m_fruit_type = get_random_uniform(m_food_bitmaps.size());
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}
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Gfx::IntRect Game::score_rect() const
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{
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int score_width = font().width(m_score_text);
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return { frame_inner_rect().width() - score_width - 2, frame_inner_rect().height() - font().glyph_height() - 2, score_width, font().glyph_height() };
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}
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Gfx::IntRect Game::high_score_rect() const
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{
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int high_score_width = font().width(m_high_score_text);
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return { frame_thickness() + 2, frame_inner_rect().height() - font().glyph_height() - 2, high_score_width, font().glyph_height() };
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}
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void Game::timer_event(Core::TimerEvent&)
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{
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Vector<Coordinate> dirty_cells;
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@ -191,15 +181,10 @@ void Game::timer_event(Core::TimerEvent&)
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if (m_head == m_fruit) {
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++m_length;
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++m_score;
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m_score_text = DeprecatedString::formatted("Score: {}", m_score);
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if (m_score > m_high_score) {
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m_is_new_high_score = true;
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m_high_score = m_score;
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m_high_score_text = DeprecatedString::formatted("Best: {}", m_high_score);
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update(high_score_rect());
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Config::write_i32("Snake"sv, "Snake"sv, "HighScore"sv, m_high_score);
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}
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update(score_rect());
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if (on_score_update)
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m_is_new_high_score = on_score_update(m_score);
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dirty_cells.append(m_fruit);
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spawn_fruit();
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dirty_cells.append(m_fruit);
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@ -279,9 +264,6 @@ void Game::paint_event(GUI::PaintEvent& event)
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}
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painter.draw_scaled_bitmap(cell_rect(m_fruit), m_food_bitmaps[m_fruit_type], m_food_bitmaps[m_fruit_type].rect());
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painter.draw_text(high_score_rect(), m_high_score_text, Gfx::TextAlignment::TopLeft, Color::from_rgb(0xfafae0));
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painter.draw_text(score_rect(), m_score_text, Gfx::TextAlignment::TopLeft, Color::White);
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}
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void Game::game_over()
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@ -25,6 +25,8 @@ public:
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void set_snake_base_color(Color color);
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Function<bool(u32)> on_score_update;
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private:
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Game();
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@ -53,8 +55,6 @@ private:
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void queue_velocity(int v, int h);
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Velocity const& last_velocity() const;
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Gfx::IntRect cell_rect(Coordinate const&) const;
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Gfx::IntRect score_rect() const;
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Gfx::IntRect high_score_rect() const;
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int m_rows { 20 };
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int m_columns { 20 };
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@ -72,9 +72,6 @@ private:
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size_t m_length { 0 };
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unsigned m_score { 0 };
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DeprecatedString m_score_text;
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unsigned m_high_score { 0 };
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DeprecatedString m_high_score_text;
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bool m_is_new_high_score { false };
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NonnullRefPtrVector<Gfx::Bitmap> m_food_bitmaps;
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@ -6,4 +6,9 @@
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name: "game"
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fill_with_background_color: true
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}
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@GUI::Statusbar {
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name: "statusbar"
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segment_count: 2
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}
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}
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@ -18,6 +18,7 @@
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#include <LibGUI/Icon.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/Menubar.h>
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#include <LibGUI/Statusbar.h>
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#include <LibGUI/Window.h>
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#include <LibMain/Main.h>
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#include <stdio.h>
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@ -45,7 +46,7 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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window->set_double_buffering_enabled(false);
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window->set_title("Snake");
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window->resize(324, 344);
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window->resize(324, 345);
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auto widget = TRY(window->try_set_main_widget<GUI::Widget>());
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widget->load_from_gml(snake_gml);
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@ -53,6 +54,24 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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auto& game = *widget->find_descendant_of_type_named<Snake::Game>("game");
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game.set_focus(true);
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auto high_score = Config::read_u32("Snake"sv, "Snake"sv, "HighScore"sv, 0);
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auto& statusbar = *widget->find_descendant_of_type_named<GUI::Statusbar>("statusbar"sv);
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statusbar.set_text(0, "Score: 0"sv);
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statusbar.set_text(1, DeprecatedString::formatted("High Score: {}", high_score));
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game.on_score_update = [&](auto score) {
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statusbar.set_text(0, DeprecatedString::formatted("Score: {}", score));
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if (score <= high_score)
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return false;
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statusbar.set_text(1, DeprecatedString::formatted("High Score: {}", score));
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Config::write_u32("Snake"sv, "Snake"sv, "HighScore"sv, score);
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high_score = score;
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return true;
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};
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auto game_menu = TRY(window->try_add_menu("&Game"));
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
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