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https://github.com/RGBCube/serenity
synced 2025-07-27 07:27:45 +00:00
Snake: Convert the game window to GML
Unfortunately, GML widget registration requires a non-fallible construct method to create the widget. So this does a bit of manual error checking when loading the food bitmaps.
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parent
ae90f490bd
commit
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5 changed files with 79 additions and 44 deletions
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@ -4,10 +4,16 @@ serenity_component(
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TARGETS Snake
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)
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compile_gml(Snake.gml SnakeGML.h snake_gml)
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set(SOURCES
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Game.cpp
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main.cpp
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)
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set(GENERATED_SOURCES
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SnakeGML.h
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)
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serenity_app(Snake ICON app-snake)
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target_link_libraries(Snake PRIVATE LibCore LibGfx LibGUI LibConfig LibMain LibDesktop)
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@ -15,45 +15,62 @@
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#include <LibGfx/Font/Font.h>
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#include <LibGfx/Font/FontDatabase.h>
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REGISTER_WIDGET(Snake, Game);
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namespace Snake {
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ErrorOr<NonnullRefPtr<Game>> Game::create()
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static NonnullRefPtrVector<Gfx::Bitmap> load_food_bitmaps()
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{
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static constexpr auto food_bitmaps_files = Array {
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"/res/emoji/U+1F41F.png"sv,
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"/res/emoji/U+1F95A.png"sv,
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"/res/emoji/U+1F99C.png"sv,
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"/res/emoji/U+1F986.png"sv,
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"/res/emoji/U+1FAB2.png"sv,
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"/res/emoji/U+1F426.png"sv,
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"/res/emoji/U+1F424.png"sv,
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"/res/emoji/U+1F40D.png"sv,
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"/res/emoji/U+1F989.png"sv,
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"/res/emoji/U+1F54A.png"sv,
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"/res/emoji/U+1F408.png"sv,
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"/res/emoji/U+1F420.png"sv,
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"/res/emoji/U+1F415.png"sv,
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"/res/emoji/U+1F429.png"sv,
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"/res/emoji/U+1F98C.png"sv,
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"/res/emoji/U+1F416.png"sv,
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"/res/emoji/U+1F401.png"sv,
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"/res/emoji/U+1F400.png"sv,
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"/res/emoji/U+1F407.png"sv,
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"/res/emoji/U+1F43F.png"sv,
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"/res/emoji/U+1F9A5.png"sv,
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"/res/emoji/U+1F423.png"sv,
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"/res/emoji/U+1F425.png"sv,
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"/res/emoji/U+1F98E.png"sv,
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"/res/emoji/U+1F997.png"sv,
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"/res/emoji/U+1FAB3.png"sv,
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"/res/emoji/U+1F413.png"sv,
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"/res/emoji/U+1FAB0.png"sv,
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"/res/emoji/U+1FAB1.png"sv,
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};
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NonnullRefPtrVector<Gfx::Bitmap> food_bitmaps;
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F41F.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F95A.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F99C.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F986.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1FAB2.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F426.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F424.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F40D.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F989.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F54A.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F408.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F420.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F415.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F429.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F98C.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F416.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F401.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F400.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F407.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F43F.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F9A5.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F423.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F425.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F98E.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F997.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1FAB3.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F413.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1FAB0.png"sv)));
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food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1FAB1.png"sv)));
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return adopt_nonnull_ref_or_enomem(new (nothrow) Game(move(food_bitmaps)));
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food_bitmaps.ensure_capacity(food_bitmaps_files.size());
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for (auto file : food_bitmaps_files) {
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auto bitmap = Gfx::Bitmap::try_load_from_file(file);
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if (bitmap.is_error()) {
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dbgln("\033[31;1mCould not load bitmap file\033[0m '{}': {}", file, bitmap.error());
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VERIFY_NOT_REACHED();
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}
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food_bitmaps.unchecked_append(bitmap.release_value());
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}
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return food_bitmaps;
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}
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Game::Game(NonnullRefPtrVector<Gfx::Bitmap> food_bitmaps)
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: m_food_bitmaps(move(food_bitmaps))
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Game::Game()
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: m_food_bitmaps(load_food_bitmaps())
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{
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set_font(Gfx::FontDatabase::default_fixed_width_font().bold_variant());
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reset();
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@ -17,7 +17,6 @@ class Game : public GUI::Frame {
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C_OBJECT(Game);
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public:
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static ErrorOr<NonnullRefPtr<Game>> create();
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virtual ~Game() override = default;
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void start();
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@ -27,7 +26,7 @@ public:
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void set_snake_base_color(Color color);
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private:
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explicit Game(NonnullRefPtrVector<Gfx::Bitmap> food_bitmaps);
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Game();
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void keydown_event(GUI::KeyEvent&) override;
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9
Userland/Games/Snake/Snake.gml
Normal file
9
Userland/Games/Snake/Snake.gml
Normal file
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@ -0,0 +1,9 @@
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@GUI::Widget {
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layout: @GUI::VerticalBoxLayout {}
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fill_with_background_color: true
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@Snake::Game {
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name: "game"
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fill_with_background_color: true
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}
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}
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@ -6,6 +6,7 @@
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#include "Game.h"
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#include <AK/URL.h>
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#include <Games/Snake/SnakeGML.h>
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#include <LibConfig/Client.h>
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#include <LibCore/System.h>
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#include <LibDesktop/Launcher.h>
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@ -46,35 +47,38 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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window->set_title("Snake");
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window->resize(324, 344);
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auto game = TRY(Snake::Game::create());
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window->set_main_widget(game);
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auto widget = TRY(window->try_set_main_widget<GUI::Widget>());
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widget->load_from_gml(snake_gml);
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auto& game = *widget->find_descendant_of_type_named<Snake::Game>("game");
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game.set_focus(true);
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auto game_menu = TRY(window->try_add_menu("&Game"));
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
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game->reset();
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game.reset();
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})));
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static DeprecatedString const pause_text = "&Pause Game"sv;
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auto const pause_icon = TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/pause.png"sv));
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static DeprecatedString const continue_text = "&Continue Game"sv;
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auto const continue_icon = TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/play.png"sv));
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TRY(game_menu->try_add_action(GUI::Action::create(pause_text, { Mod_None, Key_Space }, pause_icon, [&](auto& action) {
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if (game->has_timer()) {
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game->pause();
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if (game.has_timer()) {
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game.pause();
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action.set_text(continue_text);
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action.set_icon(continue_icon);
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} else {
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game->start();
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game.start();
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action.set_text(pause_text);
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action.set_icon(pause_icon);
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}
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})));
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TRY(game_menu->try_add_action(GUI::Action::create("&Change snake color", TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/color-chooser.png"sv)), [&](auto&) {
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game->pause();
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game.pause();
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auto dialog = GUI::ColorPicker::construct(Gfx::Color::White, window);
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if (dialog->exec() == GUI::Dialog::ExecResult::OK)
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game->set_snake_base_color(dialog->color());
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game->start();
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game.set_snake_base_color(dialog->color());
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game.start();
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})));
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TRY(game_menu->try_add_separator());
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TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
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