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Snake: Convert the game window to GML

Unfortunately, GML widget registration requires a non-fallible construct
method to create the widget. So this does a bit of manual error checking
when loading the food bitmaps.
This commit is contained in:
Timothy Flynn 2022-12-20 08:34:18 -05:00 committed by Andreas Kling
parent ae90f490bd
commit cb66c02bc4
5 changed files with 79 additions and 44 deletions

View file

@ -4,10 +4,16 @@ serenity_component(
TARGETS Snake
)
compile_gml(Snake.gml SnakeGML.h snake_gml)
set(SOURCES
Game.cpp
main.cpp
)
set(GENERATED_SOURCES
SnakeGML.h
)
serenity_app(Snake ICON app-snake)
target_link_libraries(Snake PRIVATE LibCore LibGfx LibGUI LibConfig LibMain LibDesktop)

View file

@ -15,45 +15,62 @@
#include <LibGfx/Font/Font.h>
#include <LibGfx/Font/FontDatabase.h>
REGISTER_WIDGET(Snake, Game);
namespace Snake {
ErrorOr<NonnullRefPtr<Game>> Game::create()
static NonnullRefPtrVector<Gfx::Bitmap> load_food_bitmaps()
{
static constexpr auto food_bitmaps_files = Array {
"/res/emoji/U+1F41F.png"sv,
"/res/emoji/U+1F95A.png"sv,
"/res/emoji/U+1F99C.png"sv,
"/res/emoji/U+1F986.png"sv,
"/res/emoji/U+1FAB2.png"sv,
"/res/emoji/U+1F426.png"sv,
"/res/emoji/U+1F424.png"sv,
"/res/emoji/U+1F40D.png"sv,
"/res/emoji/U+1F989.png"sv,
"/res/emoji/U+1F54A.png"sv,
"/res/emoji/U+1F408.png"sv,
"/res/emoji/U+1F420.png"sv,
"/res/emoji/U+1F415.png"sv,
"/res/emoji/U+1F429.png"sv,
"/res/emoji/U+1F98C.png"sv,
"/res/emoji/U+1F416.png"sv,
"/res/emoji/U+1F401.png"sv,
"/res/emoji/U+1F400.png"sv,
"/res/emoji/U+1F407.png"sv,
"/res/emoji/U+1F43F.png"sv,
"/res/emoji/U+1F9A5.png"sv,
"/res/emoji/U+1F423.png"sv,
"/res/emoji/U+1F425.png"sv,
"/res/emoji/U+1F98E.png"sv,
"/res/emoji/U+1F997.png"sv,
"/res/emoji/U+1FAB3.png"sv,
"/res/emoji/U+1F413.png"sv,
"/res/emoji/U+1FAB0.png"sv,
"/res/emoji/U+1FAB1.png"sv,
};
NonnullRefPtrVector<Gfx::Bitmap> food_bitmaps;
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F41F.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F95A.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F99C.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F986.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1FAB2.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F426.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F424.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F40D.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F989.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F54A.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F408.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F420.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F415.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F429.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F98C.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F416.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F401.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F400.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F407.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F43F.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F9A5.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F423.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F425.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F98E.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F997.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1FAB3.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1F413.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1FAB0.png"sv)));
food_bitmaps.append(*TRY(Gfx::Bitmap::try_load_from_file("/res/emoji/U+1FAB1.png"sv)));
return adopt_nonnull_ref_or_enomem(new (nothrow) Game(move(food_bitmaps)));
food_bitmaps.ensure_capacity(food_bitmaps_files.size());
for (auto file : food_bitmaps_files) {
auto bitmap = Gfx::Bitmap::try_load_from_file(file);
if (bitmap.is_error()) {
dbgln("\033[31;1mCould not load bitmap file\033[0m '{}': {}", file, bitmap.error());
VERIFY_NOT_REACHED();
}
food_bitmaps.unchecked_append(bitmap.release_value());
}
return food_bitmaps;
}
Game::Game(NonnullRefPtrVector<Gfx::Bitmap> food_bitmaps)
: m_food_bitmaps(move(food_bitmaps))
Game::Game()
: m_food_bitmaps(load_food_bitmaps())
{
set_font(Gfx::FontDatabase::default_fixed_width_font().bold_variant());
reset();

View file

@ -17,7 +17,6 @@ class Game : public GUI::Frame {
C_OBJECT(Game);
public:
static ErrorOr<NonnullRefPtr<Game>> create();
virtual ~Game() override = default;
void start();
@ -27,7 +26,7 @@ public:
void set_snake_base_color(Color color);
private:
explicit Game(NonnullRefPtrVector<Gfx::Bitmap> food_bitmaps);
Game();
virtual void paint_event(GUI::PaintEvent&) override;
virtual void keydown_event(GUI::KeyEvent&) override;

View file

@ -0,0 +1,9 @@
@GUI::Widget {
layout: @GUI::VerticalBoxLayout {}
fill_with_background_color: true
@Snake::Game {
name: "game"
fill_with_background_color: true
}
}

View file

@ -6,6 +6,7 @@
#include "Game.h"
#include <AK/URL.h>
#include <Games/Snake/SnakeGML.h>
#include <LibConfig/Client.h>
#include <LibCore/System.h>
#include <LibDesktop/Launcher.h>
@ -46,35 +47,38 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
window->set_title("Snake");
window->resize(324, 344);
auto game = TRY(Snake::Game::create());
window->set_main_widget(game);
auto widget = TRY(window->try_set_main_widget<GUI::Widget>());
widget->load_from_gml(snake_gml);
auto& game = *widget->find_descendant_of_type_named<Snake::Game>("game");
game.set_focus(true);
auto game_menu = TRY(window->try_add_menu("&Game"));
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
game->reset();
game.reset();
})));
static DeprecatedString const pause_text = "&Pause Game"sv;
auto const pause_icon = TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/pause.png"sv));
static DeprecatedString const continue_text = "&Continue Game"sv;
auto const continue_icon = TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/play.png"sv));
TRY(game_menu->try_add_action(GUI::Action::create(pause_text, { Mod_None, Key_Space }, pause_icon, [&](auto& action) {
if (game->has_timer()) {
game->pause();
if (game.has_timer()) {
game.pause();
action.set_text(continue_text);
action.set_icon(continue_icon);
} else {
game->start();
game.start();
action.set_text(pause_text);
action.set_icon(pause_icon);
}
})));
TRY(game_menu->try_add_action(GUI::Action::create("&Change snake color", TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/color-chooser.png"sv)), [&](auto&) {
game->pause();
game.pause();
auto dialog = GUI::ColorPicker::construct(Gfx::Color::White, window);
if (dialog->exec() == GUI::Dialog::ExecResult::OK)
game->set_snake_base_color(dialog->color());
game->start();
game.set_snake_base_color(dialog->color());
game.start();
})));
TRY(game_menu->try_add_separator());
TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {