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https://github.com/RGBCube/serenity
synced 2025-05-31 22:48:11 +00:00
LibWeb: Encapsulate canvas drawing state in a struct
This will allow us to easily add copies of the relevant canvas drawing state to a stack, and likewise replace the current drawing state with an entry from that stack.
This commit is contained in:
parent
b32893eb54
commit
6d50ff71de
2 changed files with 35 additions and 30 deletions
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@ -26,12 +26,12 @@ CanvasRenderingContext2D::~CanvasRenderingContext2D()
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void CanvasRenderingContext2D::set_fill_style(String style)
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{
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m_fill_style = Gfx::Color::from_string(style).value_or(Color::Black);
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m_drawing_state.fill_style = Gfx::Color::from_string(style).value_or(Color::Black);
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}
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String CanvasRenderingContext2D::fill_style() const
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{
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return m_fill_style.to_string();
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return m_drawing_state.fill_style.to_string();
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}
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void CanvasRenderingContext2D::fill_rect(float x, float y, float width, float height)
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@ -40,8 +40,8 @@ void CanvasRenderingContext2D::fill_rect(float x, float y, float width, float he
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if (!painter)
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return;
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auto rect = m_transform.map(Gfx::FloatRect(x, y, width, height));
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painter->fill_rect(enclosing_int_rect(rect), m_fill_style);
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auto rect = m_drawing_state.transform.map(Gfx::FloatRect(x, y, width, height));
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painter->fill_rect(enclosing_int_rect(rect), m_drawing_state.fill_style);
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did_draw(rect);
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}
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@ -51,19 +51,19 @@ void CanvasRenderingContext2D::clear_rect(float x, float y, float width, float h
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if (!painter)
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return;
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auto rect = m_transform.map(Gfx::FloatRect(x, y, width, height));
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auto rect = m_drawing_state.transform.map(Gfx::FloatRect(x, y, width, height));
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painter->clear_rect(enclosing_int_rect(rect), Color());
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did_draw(rect);
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}
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void CanvasRenderingContext2D::set_stroke_style(String style)
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{
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m_stroke_style = Gfx::Color::from_string(style).value_or(Color::Black);
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m_drawing_state.stroke_style = Gfx::Color::from_string(style).value_or(Color::Black);
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}
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String CanvasRenderingContext2D::stroke_style() const
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{
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return m_stroke_style.to_string();
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return m_drawing_state.stroke_style.to_string();
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}
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void CanvasRenderingContext2D::stroke_rect(float x, float y, float width, float height)
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@ -72,17 +72,17 @@ void CanvasRenderingContext2D::stroke_rect(float x, float y, float width, float
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if (!painter)
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return;
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auto rect = m_transform.map(Gfx::FloatRect(x, y, width, height));
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auto rect = m_drawing_state.transform.map(Gfx::FloatRect(x, y, width, height));
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auto top_left = m_transform.map(Gfx::FloatPoint(x, y)).to_type<int>();
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auto top_right = m_transform.map(Gfx::FloatPoint(x + width - 1, y)).to_type<int>();
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auto bottom_left = m_transform.map(Gfx::FloatPoint(x, y + height - 1)).to_type<int>();
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auto bottom_right = m_transform.map(Gfx::FloatPoint(x + width - 1, y + height - 1)).to_type<int>();
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auto top_left = m_drawing_state.transform.map(Gfx::FloatPoint(x, y)).to_type<int>();
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auto top_right = m_drawing_state.transform.map(Gfx::FloatPoint(x + width - 1, y)).to_type<int>();
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auto bottom_left = m_drawing_state.transform.map(Gfx::FloatPoint(x, y + height - 1)).to_type<int>();
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auto bottom_right = m_drawing_state.transform.map(Gfx::FloatPoint(x + width - 1, y + height - 1)).to_type<int>();
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painter->draw_line(top_left, top_right, m_stroke_style, m_line_width);
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painter->draw_line(top_right, bottom_right, m_stroke_style, m_line_width);
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painter->draw_line(bottom_right, bottom_left, m_stroke_style, m_line_width);
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painter->draw_line(bottom_left, top_left, m_stroke_style, m_line_width);
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painter->draw_line(top_left, top_right, m_drawing_state.stroke_style, m_drawing_state.line_width);
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painter->draw_line(top_right, bottom_right, m_drawing_state.stroke_style, m_drawing_state.line_width);
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painter->draw_line(bottom_right, bottom_left, m_drawing_state.stroke_style, m_drawing_state.line_width);
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painter->draw_line(bottom_left, top_left, m_drawing_state.stroke_style, m_drawing_state.line_width);
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did_draw(rect);
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}
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@ -98,7 +98,7 @@ void CanvasRenderingContext2D::draw_image(const HTMLImageElement& image_element,
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auto src_rect = image_element.bitmap()->rect();
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Gfx::FloatRect dst_rect = { x, y, (float)image_element.bitmap()->width(), (float)image_element.bitmap()->height() };
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auto rect = m_transform.map(dst_rect);
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auto rect = m_drawing_state.transform.map(dst_rect);
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painter->draw_scaled_bitmap(rounded_int_rect(rect), *image_element.bitmap(), src_rect, 1.0f, Gfx::Painter::ScalingMode::BilinearBlend);
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}
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@ -106,19 +106,19 @@ void CanvasRenderingContext2D::draw_image(const HTMLImageElement& image_element,
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void CanvasRenderingContext2D::scale(float sx, float sy)
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{
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dbgln("CanvasRenderingContext2D::scale({}, {})", sx, sy);
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m_transform.scale(sx, sy);
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m_drawing_state.transform.scale(sx, sy);
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}
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void CanvasRenderingContext2D::translate(float tx, float ty)
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{
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dbgln("CanvasRenderingContext2D::translate({}, {})", tx, ty);
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m_transform.translate(tx, ty);
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m_drawing_state.transform.translate(tx, ty);
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}
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void CanvasRenderingContext2D::rotate(float radians)
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{
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dbgln("CanvasRenderingContext2D::rotate({})", radians);
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m_transform.rotate_radians(radians);
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m_drawing_state.transform.rotate_radians(radians);
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}
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void CanvasRenderingContext2D::did_draw(const Gfx::FloatRect&)
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@ -155,8 +155,8 @@ void CanvasRenderingContext2D::fill_text(const String& text, float x, float y, O
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// FIXME: painter only supports integer rects for text right now, so this effectively chops off any fractional position
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auto text_rect = Gfx::IntRect(x, y, max_width.has_value() ? max_width.value() : painter->font().width(text), painter->font().glyph_height());
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auto transformed_rect = m_transform.map(text_rect);
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painter->draw_text(transformed_rect, text, Gfx::TextAlignment::TopLeft, m_fill_style);
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auto transformed_rect = m_drawing_state.transform.map(text_rect);
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painter->draw_text(transformed_rect, text, Gfx::TextAlignment::TopLeft, m_drawing_state.fill_style);
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did_draw(transformed_rect.to_type<float>());
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}
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@ -270,7 +270,7 @@ void CanvasRenderingContext2D::stroke()
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if (!painter)
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return;
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painter->stroke_path(m_path, m_stroke_style, m_line_width);
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painter->stroke_path(m_path, m_drawing_state.stroke_style, m_drawing_state.line_width);
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did_draw(m_path.bounding_box());
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}
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@ -282,7 +282,7 @@ void CanvasRenderingContext2D::fill(Gfx::Painter::WindingRule winding)
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auto path = m_path;
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path.close_all_subpaths();
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painter->fill_path(path, m_fill_style, winding);
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painter->fill_path(path, m_drawing_state.fill_style, winding);
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did_draw(m_path.bounding_box());
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}
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@ -46,8 +46,8 @@ public:
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void translate(float x, float y);
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void rotate(float degrees);
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void set_line_width(float line_width) { m_line_width = line_width; }
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float line_width() const { return m_line_width; }
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void set_line_width(float line_width) { m_drawing_state.line_width = line_width; }
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float line_width() const { return m_drawing_state.line_width; }
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void begin_path();
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void close_path();
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@ -80,10 +80,15 @@ private:
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WeakPtr<HTMLCanvasElement> m_element;
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Gfx::AffineTransform m_transform;
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Gfx::Color m_fill_style { Gfx::Color::Black };
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Gfx::Color m_stroke_style { Gfx::Color::Black };
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float m_line_width { 1 };
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// https://html.spec.whatwg.org/multipage/canvas.html#drawing-state
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struct DrawingState {
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Gfx::AffineTransform transform;
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Gfx::Color fill_style { Gfx::Color::Black };
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Gfx::Color stroke_style { Gfx::Color::Black };
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float line_width { 1 };
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};
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DrawingState m_drawing_state;
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Gfx::Path m_path;
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};
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