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LibWeb: Encapsulate canvas drawing state in a struct

This will allow us to easily add copies of the relevant canvas drawing
state to a stack, and likewise replace the current drawing  state with
an entry from that stack.
This commit is contained in:
Linus Groh 2021-12-27 14:30:08 +01:00 committed by Andreas Kling
parent b32893eb54
commit 6d50ff71de
2 changed files with 35 additions and 30 deletions

View file

@ -26,12 +26,12 @@ CanvasRenderingContext2D::~CanvasRenderingContext2D()
void CanvasRenderingContext2D::set_fill_style(String style)
{
m_fill_style = Gfx::Color::from_string(style).value_or(Color::Black);
m_drawing_state.fill_style = Gfx::Color::from_string(style).value_or(Color::Black);
}
String CanvasRenderingContext2D::fill_style() const
{
return m_fill_style.to_string();
return m_drawing_state.fill_style.to_string();
}
void CanvasRenderingContext2D::fill_rect(float x, float y, float width, float height)
@ -40,8 +40,8 @@ void CanvasRenderingContext2D::fill_rect(float x, float y, float width, float he
if (!painter)
return;
auto rect = m_transform.map(Gfx::FloatRect(x, y, width, height));
painter->fill_rect(enclosing_int_rect(rect), m_fill_style);
auto rect = m_drawing_state.transform.map(Gfx::FloatRect(x, y, width, height));
painter->fill_rect(enclosing_int_rect(rect), m_drawing_state.fill_style);
did_draw(rect);
}
@ -51,19 +51,19 @@ void CanvasRenderingContext2D::clear_rect(float x, float y, float width, float h
if (!painter)
return;
auto rect = m_transform.map(Gfx::FloatRect(x, y, width, height));
auto rect = m_drawing_state.transform.map(Gfx::FloatRect(x, y, width, height));
painter->clear_rect(enclosing_int_rect(rect), Color());
did_draw(rect);
}
void CanvasRenderingContext2D::set_stroke_style(String style)
{
m_stroke_style = Gfx::Color::from_string(style).value_or(Color::Black);
m_drawing_state.stroke_style = Gfx::Color::from_string(style).value_or(Color::Black);
}
String CanvasRenderingContext2D::stroke_style() const
{
return m_stroke_style.to_string();
return m_drawing_state.stroke_style.to_string();
}
void CanvasRenderingContext2D::stroke_rect(float x, float y, float width, float height)
@ -72,17 +72,17 @@ void CanvasRenderingContext2D::stroke_rect(float x, float y, float width, float
if (!painter)
return;
auto rect = m_transform.map(Gfx::FloatRect(x, y, width, height));
auto rect = m_drawing_state.transform.map(Gfx::FloatRect(x, y, width, height));
auto top_left = m_transform.map(Gfx::FloatPoint(x, y)).to_type<int>();
auto top_right = m_transform.map(Gfx::FloatPoint(x + width - 1, y)).to_type<int>();
auto bottom_left = m_transform.map(Gfx::FloatPoint(x, y + height - 1)).to_type<int>();
auto bottom_right = m_transform.map(Gfx::FloatPoint(x + width - 1, y + height - 1)).to_type<int>();
auto top_left = m_drawing_state.transform.map(Gfx::FloatPoint(x, y)).to_type<int>();
auto top_right = m_drawing_state.transform.map(Gfx::FloatPoint(x + width - 1, y)).to_type<int>();
auto bottom_left = m_drawing_state.transform.map(Gfx::FloatPoint(x, y + height - 1)).to_type<int>();
auto bottom_right = m_drawing_state.transform.map(Gfx::FloatPoint(x + width - 1, y + height - 1)).to_type<int>();
painter->draw_line(top_left, top_right, m_stroke_style, m_line_width);
painter->draw_line(top_right, bottom_right, m_stroke_style, m_line_width);
painter->draw_line(bottom_right, bottom_left, m_stroke_style, m_line_width);
painter->draw_line(bottom_left, top_left, m_stroke_style, m_line_width);
painter->draw_line(top_left, top_right, m_drawing_state.stroke_style, m_drawing_state.line_width);
painter->draw_line(top_right, bottom_right, m_drawing_state.stroke_style, m_drawing_state.line_width);
painter->draw_line(bottom_right, bottom_left, m_drawing_state.stroke_style, m_drawing_state.line_width);
painter->draw_line(bottom_left, top_left, m_drawing_state.stroke_style, m_drawing_state.line_width);
did_draw(rect);
}
@ -98,7 +98,7 @@ void CanvasRenderingContext2D::draw_image(const HTMLImageElement& image_element,
auto src_rect = image_element.bitmap()->rect();
Gfx::FloatRect dst_rect = { x, y, (float)image_element.bitmap()->width(), (float)image_element.bitmap()->height() };
auto rect = m_transform.map(dst_rect);
auto rect = m_drawing_state.transform.map(dst_rect);
painter->draw_scaled_bitmap(rounded_int_rect(rect), *image_element.bitmap(), src_rect, 1.0f, Gfx::Painter::ScalingMode::BilinearBlend);
}
@ -106,19 +106,19 @@ void CanvasRenderingContext2D::draw_image(const HTMLImageElement& image_element,
void CanvasRenderingContext2D::scale(float sx, float sy)
{
dbgln("CanvasRenderingContext2D::scale({}, {})", sx, sy);
m_transform.scale(sx, sy);
m_drawing_state.transform.scale(sx, sy);
}
void CanvasRenderingContext2D::translate(float tx, float ty)
{
dbgln("CanvasRenderingContext2D::translate({}, {})", tx, ty);
m_transform.translate(tx, ty);
m_drawing_state.transform.translate(tx, ty);
}
void CanvasRenderingContext2D::rotate(float radians)
{
dbgln("CanvasRenderingContext2D::rotate({})", radians);
m_transform.rotate_radians(radians);
m_drawing_state.transform.rotate_radians(radians);
}
void CanvasRenderingContext2D::did_draw(const Gfx::FloatRect&)
@ -155,8 +155,8 @@ void CanvasRenderingContext2D::fill_text(const String& text, float x, float y, O
// FIXME: painter only supports integer rects for text right now, so this effectively chops off any fractional position
auto text_rect = Gfx::IntRect(x, y, max_width.has_value() ? max_width.value() : painter->font().width(text), painter->font().glyph_height());
auto transformed_rect = m_transform.map(text_rect);
painter->draw_text(transformed_rect, text, Gfx::TextAlignment::TopLeft, m_fill_style);
auto transformed_rect = m_drawing_state.transform.map(text_rect);
painter->draw_text(transformed_rect, text, Gfx::TextAlignment::TopLeft, m_drawing_state.fill_style);
did_draw(transformed_rect.to_type<float>());
}
@ -270,7 +270,7 @@ void CanvasRenderingContext2D::stroke()
if (!painter)
return;
painter->stroke_path(m_path, m_stroke_style, m_line_width);
painter->stroke_path(m_path, m_drawing_state.stroke_style, m_drawing_state.line_width);
did_draw(m_path.bounding_box());
}
@ -282,7 +282,7 @@ void CanvasRenderingContext2D::fill(Gfx::Painter::WindingRule winding)
auto path = m_path;
path.close_all_subpaths();
painter->fill_path(path, m_fill_style, winding);
painter->fill_path(path, m_drawing_state.fill_style, winding);
did_draw(m_path.bounding_box());
}