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LibWeb: Use AntiAliasingPainter for canvas painting

This commit is contained in:
MacDue 2022-11-30 00:10:02 +00:00 committed by Andreas Kling
parent b8492006da
commit 6daef6303a
2 changed files with 36 additions and 22 deletions

View file

@ -62,14 +62,14 @@ JS::NonnullGCPtr<HTMLCanvasElement> CanvasRenderingContext2D::canvas_for_binding
void CanvasRenderingContext2D::fill_rect(float x, float y, float width, float height)
{
auto painter = this->painter();
if (!painter)
auto painter = this->antialiased_painter();
if (!painter.has_value())
return;
auto& drawing_state = this->drawing_state();
auto rect = drawing_state.transform.map(Gfx::FloatRect(x, y, width, height));
painter->fill_rect(enclosing_int_rect(rect), drawing_state.fill_style);
painter->fill_rect(rect, drawing_state.fill_style);
did_draw(rect);
}
@ -86,23 +86,26 @@ void CanvasRenderingContext2D::clear_rect(float x, float y, float width, float h
void CanvasRenderingContext2D::stroke_rect(float x, float y, float width, float height)
{
auto painter = this->painter();
if (!painter)
auto painter = this->antialiased_painter();
if (!painter.has_value())
return;
auto& drawing_state = this->drawing_state();
auto rect = drawing_state.transform.map(Gfx::FloatRect(x, y, width, height));
// We could remove the rounding here, but the lines look better when they have whole number pixel endponts.
auto top_left = drawing_state.transform.map(Gfx::FloatPoint(x, y)).to_rounded<float>();
auto top_right = drawing_state.transform.map(Gfx::FloatPoint(x + width - 1, y)).to_rounded<float>();
auto bottom_left = drawing_state.transform.map(Gfx::FloatPoint(x, y + height - 1)).to_rounded<float>();
auto bottom_right = drawing_state.transform.map(Gfx::FloatPoint(x + width - 1, y + height - 1)).to_rounded<float>();
auto top_left = drawing_state.transform.map(Gfx::FloatPoint(x, y)).to_type<int>();
auto top_right = drawing_state.transform.map(Gfx::FloatPoint(x + width - 1, y)).to_type<int>();
auto bottom_left = drawing_state.transform.map(Gfx::FloatPoint(x, y + height - 1)).to_type<int>();
auto bottom_right = drawing_state.transform.map(Gfx::FloatPoint(x + width - 1, y + height - 1)).to_type<int>();
painter->draw_line(top_left, top_right, drawing_state.stroke_style, drawing_state.line_width);
painter->draw_line(top_right, bottom_right, drawing_state.stroke_style, drawing_state.line_width);
painter->draw_line(bottom_right, bottom_left, drawing_state.stroke_style, drawing_state.line_width);
painter->draw_line(bottom_left, top_left, drawing_state.stroke_style, drawing_state.line_width);
Gfx::Path path;
path.move_to(top_left);
path.line_to(top_right);
path.line_to(bottom_right);
path.line_to(bottom_left);
path.line_to(top_left);
painter->stroke_path(path, drawing_state.stroke_style, drawing_state.line_width);
did_draw(rect);
}
@ -173,14 +176,22 @@ void CanvasRenderingContext2D::did_draw(Gfx::FloatRect const&)
canvas_element().layout_node()->set_needs_display();
}
OwnPtr<Gfx::Painter> CanvasRenderingContext2D::painter()
Gfx::Painter* CanvasRenderingContext2D::painter()
{
if (!canvas_element().bitmap()) {
if (!canvas_element().create_bitmap())
return {};
return nullptr;
m_painter = make<Gfx::Painter>(*canvas_element().bitmap());
}
return m_painter.ptr();
}
return make<Gfx::Painter>(*canvas_element().bitmap());
Optional<Gfx::AntiAliasingPainter> CanvasRenderingContext2D::antialiased_painter()
{
auto painter = this->painter();
if (painter)
return Gfx::AntiAliasingPainter { *painter };
return {};
}
void CanvasRenderingContext2D::fill_text(String const& text, float x, float y, Optional<double> max_width)
@ -214,8 +225,8 @@ void CanvasRenderingContext2D::begin_path()
void CanvasRenderingContext2D::stroke_internal(Gfx::Path const& path)
{
auto painter = this->painter();
if (!painter)
auto painter = this->antialiased_painter();
if (!painter.has_value())
return;
auto& drawing_state = this->drawing_state();
@ -238,8 +249,8 @@ void CanvasRenderingContext2D::stroke(Path2D const& path)
void CanvasRenderingContext2D::fill_internal(Gfx::Path& path, String const& fill_rule)
{
auto painter = this->painter();
if (!painter)
auto painter = this->antialiased_painter();
if (!painter.has_value())
return;
path.close_all_subpaths();