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Everywhere: Use the correct literal suffixes

When performing arithmetic with long doubles/floats, we want to avoid
floating point promotion and narrowing.
This commit is contained in:
Daniel Bertalan 2021-07-05 22:23:22 +02:00 committed by Gunnar Beutner
parent b76ad3db90
commit 714bd011e1
2 changed files with 7 additions and 7 deletions

View file

@ -465,9 +465,9 @@ void ColorField::create_color_bitmap()
Gfx::HSV hsv;
hsv.hue = m_hue;
for (int x = 0; x < 256; x++) {
hsv.saturation = x / 255.0f;
hsv.saturation = x / 255.0;
for (int y = 0; y < 256; y++) {
hsv.value = (255 - y) / 255.0f;
hsv.value = (255 - y) / 255.0;
Color color = Color::from_hsv(hsv);
painter.set_pixel({ x, y }, color);
}