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AudioServer: Add a buffer queue so we can buffer some sound.
The idea here is to keep a small number of sample buffers queued in the AudioServer so we don't get caught without something to play.
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commit
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6 changed files with 61 additions and 1 deletions
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@ -25,3 +25,18 @@ void AClientConnection::play(const ABuffer& buffer, bool block)
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request.play_buffer.buffer_id = buffer.shared_buffer_id();
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sync_request(request, block ? ASAPI_ServerMessage::Type::FinishedPlayingBuffer : ASAPI_ServerMessage::Type::PlayingBuffer);
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}
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void AClientConnection::enqueue(const ABuffer& buffer)
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{
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for (;;) {
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const_cast<ABuffer&>(buffer).shared_buffer().share_with(server_pid());
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ASAPI_ClientMessage request;
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request.type = ASAPI_ClientMessage::Type::EnqueueBuffer;
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request.play_buffer.buffer_id = buffer.shared_buffer_id();
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auto response = sync_request(request, ASAPI_ServerMessage::Type::EnqueueBufferResponse);
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if (response.success)
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break;
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dbg() << "EnqueueBuffer failed, retrying...";
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sleep(1);
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}
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}
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