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serenity/Libraries/LibAudio/AClientConnection.cpp
Andreas Kling 7cabe6433e AudioServer: Add a buffer queue so we can buffer some sound.
The idea here is to keep a small number of sample buffers queued in the
AudioServer so we don't get caught without something to play.
2019-07-28 18:27:32 +02:00

42 lines
1.5 KiB
C++

#include <LibAudio/ABuffer.h>
#include <LibAudio/AClientConnection.h>
#include <SharedBuffer.h>
AClientConnection::AClientConnection()
: Connection("/tmp/asportal")
{
}
void AClientConnection::handshake()
{
ASAPI_ClientMessage request;
request.type = ASAPI_ClientMessage::Type::Greeting;
request.greeting.client_pid = getpid();
auto response = sync_request(request, ASAPI_ServerMessage::Type::Greeting);
set_server_pid(response.greeting.server_pid);
set_my_client_id(response.greeting.your_client_id);
}
void AClientConnection::play(const ABuffer& buffer, bool block)
{
const_cast<ABuffer&>(buffer).shared_buffer().share_with(server_pid());
ASAPI_ClientMessage request;
request.type = ASAPI_ClientMessage::Type::PlayBuffer;
request.play_buffer.buffer_id = buffer.shared_buffer_id();
sync_request(request, block ? ASAPI_ServerMessage::Type::FinishedPlayingBuffer : ASAPI_ServerMessage::Type::PlayingBuffer);
}
void AClientConnection::enqueue(const ABuffer& buffer)
{
for (;;) {
const_cast<ABuffer&>(buffer).shared_buffer().share_with(server_pid());
ASAPI_ClientMessage request;
request.type = ASAPI_ClientMessage::Type::EnqueueBuffer;
request.play_buffer.buffer_id = buffer.shared_buffer_id();
auto response = sync_request(request, ASAPI_ServerMessage::Type::EnqueueBufferResponse);
if (response.success)
break;
dbg() << "EnqueueBuffer failed, retrying...";
sleep(1);
}
}