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Start working on a simple Launcher app.
Let GButton have an optional icon (GraphicsBitmap) that gets rendered in the middle of the button if present. Also add GraphicsBitmap::load_from_file() which allows mmap'ed RGBA32 files. I wrote a little program to take "raw" files from GIMP and swizzle them into the correct byte order.
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@ -26,6 +26,13 @@ public:
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move_by(delta.x(), delta.y());
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}
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Point translated(int dx, int dy)
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{
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Point point = *this;
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point.move_by(dx, dy);
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return point;
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}
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void constrain(const Rect&);
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bool operator==(const Point& other) const
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