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LibGL+LibSoftGPU: Add GPU side shader infrastructure
This adds a shader class to LibSoftGPU and makes use of it when linking GLSL program in LibGL. Also adds actual rendering code to the shader tests.
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parent
4ad41e6680
commit
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11 changed files with 96 additions and 3 deletions
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@ -4,6 +4,7 @@ set(SOURCES
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Image.cpp
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PixelConverter.cpp
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Sampler.cpp
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Shader.cpp
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)
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add_compile_options(-Wno-psabi)
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@ -22,6 +22,7 @@
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#include <LibSoftGPU/PixelConverter.h>
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#include <LibSoftGPU/PixelQuad.h>
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#include <LibSoftGPU/SIMD.h>
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#include <LibSoftGPU/Shader.h>
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#include <math.h>
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namespace SoftGPU {
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@ -1626,6 +1627,11 @@ NonnullRefPtr<GPU::Image> Device::create_image(GPU::PixelFormat const& pixel_for
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return adopt_ref(*new Image(this, pixel_format, width, height, depth, max_levels));
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}
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ErrorOr<NonnullRefPtr<GPU::Shader>> Device::create_shader(GPU::IR::Shader const&)
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{
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return adopt_ref(*new Shader(this));
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}
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void Device::set_sampler_config(unsigned sampler, GPU::SamplerConfig const& config)
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{
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VERIFY(config.bound_image.is_null() || config.bound_image->ownership_token() == this);
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@ -65,6 +65,7 @@ public:
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virtual GPU::LightModelParameters light_model() const override { return m_lighting_model; }
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virtual NonnullRefPtr<GPU::Image> create_image(GPU::PixelFormat const&, u32 width, u32 height, u32 depth, u32 max_levels) override;
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virtual ErrorOr<NonnullRefPtr<GPU::Shader>> create_shader(GPU::IR::Shader const&) override;
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virtual void set_sampler_config(unsigned, GPU::SamplerConfig const&) override;
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virtual void set_light_state(unsigned, GPU::Light const&) override;
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16
Userland/Libraries/LibSoftGPU/Shader.cpp
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16
Userland/Libraries/LibSoftGPU/Shader.cpp
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@ -0,0 +1,16 @@
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/*
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* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibSoftGPU/Shader.h>
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namespace SoftGPU {
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Shader::Shader(void const* ownership_token)
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: GPU::Shader(ownership_token)
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{
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}
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}
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18
Userland/Libraries/LibSoftGPU/Shader.h
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18
Userland/Libraries/LibSoftGPU/Shader.h
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@ -0,0 +1,18 @@
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/*
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* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <LibGPU/Shader.h>
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namespace SoftGPU {
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class Shader final : public GPU::Shader {
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public:
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Shader(void const* ownership_token);
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};
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}
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