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LibSoftGPU: Mention correct i686
target in Device
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@ -447,7 +447,7 @@ void Device::rasterize_triangle(Triangle const& triangle)
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#else
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#else
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//
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//
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// This is an interesting quirk that occurs due to us using the x87 FPU when Serenity is
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// This is an interesting quirk that occurs due to us using the x87 FPU when Serenity is
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// compiled for the i386 target. When we calculate our depth value to be stored in the buffer,
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// compiled for the i686 target. When we calculate our depth value to be stored in the buffer,
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// it is an 80-bit x87 floating point number, however, when stored into the depth buffer, this is
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// it is an 80-bit x87 floating point number, however, when stored into the depth buffer, this is
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// truncated to 32 bits. This 38 bit loss of precision means that when x87 `FCOMP` is eventually
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// truncated to 32 bits. This 38 bit loss of precision means that when x87 `FCOMP` is eventually
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// used here the comparison fails.
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// used here the comparison fails.
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