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Start refactoring graphics system to have per-window backing stores.

It was fun for everyone to share a single framebuffer but it was also
kinda really awful. Let's move towards having a "GraphicsBitmap" as the
backing store for each Window.

This is going to need a lot of refactoring so let's get started.
This commit is contained in:
Andreas Kling 2019-01-09 02:06:04 +01:00
parent 2735b7e50d
commit 9963da9005
21 changed files with 212 additions and 41 deletions

View file

@ -1,3 +1,5 @@
#include "AbstractScreen.h"
#include "GraphicsBitmap.h"
#include "RootWidget.h"
#include "Painter.h"
#include "WindowManager.h"
@ -5,6 +7,7 @@
RootWidget::RootWidget()
{
m_backing = GraphicsBitmap::create(AbstractScreen::the().size());
}
RootWidget::~RootWidget()