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Start refactoring graphics system to have per-window backing stores.
It was fun for everyone to share a single framebuffer but it was also kinda really awful. Let's move towards having a "GraphicsBitmap" as the backing store for each Window. This is going to need a lot of refactoring so let's get started.
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21 changed files with 212 additions and 41 deletions
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@ -1,3 +1,5 @@
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#include "AbstractScreen.h"
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#include "GraphicsBitmap.h"
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#include "RootWidget.h"
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#include "Painter.h"
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#include "WindowManager.h"
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@ -5,6 +7,7 @@
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RootWidget::RootWidget()
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{
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m_backing = GraphicsBitmap::create(AbstractScreen::the().size());
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}
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RootWidget::~RootWidget()
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