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GamesSettings: Introduce a new GamesSettings application :^)
This currently has exactly one setting: The background colour for card games. My thinking is, it's better to not have a Settings application for each individual game we include in the system, since most will only have a small number of settings, all Settings windows have tabs anyway, and I don't want to flood the Settings app list unnecessarily. As for having a single setting for all the card games: it's nice when things match. :^)
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Userland/Applications/GamesSettings/main.cpp
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39
Userland/Applications/GamesSettings/main.cpp
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/*
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* Copyright (c) 2022, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "CardSettingsWidget.h"
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#include <LibConfig/Client.h>
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#include <LibCore/ArgsParser.h>
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#include <LibCore/System.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/SettingsWindow.h>
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#include <LibMain/Main.h>
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ErrorOr<int> serenity_main(Main::Arguments arguments)
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{
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TRY(Core::System::pledge("stdio rpath recvfd sendfd unix"));
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auto app = TRY(GUI::Application::try_create(arguments));
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Config::pledge_domain("Games");
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StringView selected_tab;
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Core::ArgsParser args_parser;
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args_parser.add_option(selected_tab, "Tab, must be 'cards'", "open-tab", 't', "tab");
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args_parser.parse(arguments);
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TRY(Core::System::unveil("/res", "r"));
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TRY(Core::System::unveil(nullptr, nullptr));
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auto app_icon = GUI::Icon::default_icon("games"sv);
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auto window = TRY(GUI::SettingsWindow::create("Games Settings", GUI::SettingsWindow::ShowDefaultsButton::Yes));
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window->set_icon(app_icon.bitmap_for_size(16));
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(void)TRY(window->add_tab<CardSettingsWidget>("Cards"sv, "cards"sv));
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window->set_active_tab(selected_tab);
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window->show();
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return app->exec();
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}
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