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	LibJS: Add Handle<T>, a strong C++ handle for keeping GC objects alive
This is pretty heavy and unoptimized, but it will do the trick for now. Basically, Heap now has a HashTable<HandleImpl*> and you can call JS::make_handle(T*) to construct a Handle<T> that guarantees that the pointee will always survive GC until the Handle<T> is destroyed.
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								Libraries/LibJS/Heap/Handle.cpp
									
										
									
									
									
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								Libraries/LibJS/Heap/Handle.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,18 @@ | |||
| #include <LibJS/Heap/Handle.h> | ||||
| #include <LibJS/Heap/Heap.h> | ||||
| #include <LibJS/Runtime/Cell.h> | ||||
| 
 | ||||
| namespace JS { | ||||
| 
 | ||||
| HandleImpl::HandleImpl(Cell* cell) | ||||
|     : m_cell(cell) | ||||
| { | ||||
|     m_cell->heap().did_create_handle({}, *this); | ||||
| } | ||||
| 
 | ||||
| HandleImpl::~HandleImpl() | ||||
| { | ||||
|     m_cell->heap().did_destroy_handle({}, *this); | ||||
| } | ||||
| 
 | ||||
| } | ||||
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	 Andreas Kling
						Andreas Kling