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LibGUI: Fix value slider so dragging left and right feels similar

When dragging value slider left, the handle would snap to lower value
with the slightest move of the mouse. When dragging to the right
however, it would take a lot more movement to cause a change in value.
This asymmetry made it feel awkward to drag the mouse around. It was
caused by always rounding down using a cast to int. By rounding to the
nearest integer first, we ensure symmetric behavior.
This commit is contained in:
Andreas Oppebøen 2023-03-01 21:19:45 +01:00 committed by Andreas Kling
parent c8547124e2
commit a30b341a2c

View file

@ -146,7 +146,7 @@ int ValueSlider::value_at(Gfx::IntPoint position) const
float relative_offset = (float)(position.x() - bar_rect().left()) / (float)bar_rect().width();
int range = max() - min();
return min() + (int)(relative_offset * (float)range);
return min() + (int)roundf(relative_offset * (float)range);
}
void ValueSlider::set_value(int value, AllowCallback allow_callback, DoClamp do_clamp)