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FlappyBug: Reposition Game constructor in file
This will become important later on because the constructor will depend on the helper structs
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81eb450369
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1 changed files with 2 additions and 2 deletions
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@ -28,8 +28,6 @@ public:
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Function<u32(u32)> on_game_end;
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Function<u32(u32)> on_game_end;
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private:
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private:
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Game();
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void paint_event(GUI::PaintEvent&) override;
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virtual void keydown_event(GUI::KeyEvent&) override;
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virtual void keydown_event(GUI::KeyEvent&) override;
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virtual void mousedown_event(GUI::MouseEvent&) override;
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virtual void mousedown_event(GUI::MouseEvent&) override;
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@ -154,6 +152,8 @@ private:
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NonnullRefPtr<Gfx::Bitmap> m_background_bitmap { Gfx::Bitmap::try_load_from_file("/res/icons/flappybug/background.png").release_value_but_fixme_should_propagate_errors() };
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NonnullRefPtr<Gfx::Bitmap> m_background_bitmap { Gfx::Bitmap::try_load_from_file("/res/icons/flappybug/background.png").release_value_but_fixme_should_propagate_errors() };
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const Gfx::IntRect m_score_rect { 10, 10, 20, 20 };
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const Gfx::IntRect m_score_rect { 10, 10, 20, 20 };
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const Gfx::IntRect m_text_rect { game_width / 2 - 80, game_height / 2 - 40, 160, 80 };
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const Gfx::IntRect m_text_rect { game_width / 2 - 80, game_height / 2 - 40, 160, 80 };
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Game();
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};
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};
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}
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}
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