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Userland: Prefer non-fallible construction for LibGUI objects

This commit is contained in:
Tim Ledbetter 2023-09-18 06:00:51 +01:00 committed by Andreas Kling
parent a4a94de942
commit a6f6a1afd2
54 changed files with 69 additions and 70 deletions

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@ -127,11 +127,11 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
skin_menu->set_icon(app_icon.bitmap_for_size(16));
auto add_skin_action = [&](StringView name, bool enable_color) -> ErrorOr<void> {
auto action = TRY(GUI::Action::try_create_checkable(name, {}, [&, enable_color](auto& action) {
auto action = GUI::Action::create_checkable(name, GUI::Shortcut {}, [&, enable_color](auto& action) {
Config::write_string("Snake"sv, "Snake"sv, "SnakeSkin"sv, action.text());
game.set_skin_name(String::from_deprecated_string(action.text()).release_value_but_fixme_should_propagate_errors());
change_snake_color->set_enabled(enable_color);
}));
});
skin_action_group.add_action(*action);
if (snake_skin_name == name)