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LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system theme colors by default, and is inherited by a new top-level GWidget. New child widgets inherit their parents palette. It is possible to override the GApplication palette, and the palette of any GWidget. The Palette object contains a bunch of colors, each corresponding to a ColorRole. Each role has a convenience getter as well. Each GWidget now has a background_role() and foreground_role(), which are then looked up in their current palette when painting. This means that you no longer alter the background color of a widget by setting it directly, rather you alter either its background role, or the widget's palette.
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62 changed files with 448 additions and 410 deletions
26
Libraries/LibDraw/Palette.cpp
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26
Libraries/LibDraw/Palette.cpp
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#include <LibDraw/Palette.h>
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NonnullRefPtr<Palette> Palette::create_with_shared_buffer(SharedBuffer& buffer)
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{
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return adopt(*new Palette(buffer));
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}
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Palette::Palette(SharedBuffer& buffer)
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: m_theme_buffer(buffer)
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{
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}
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Palette::~Palette()
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{
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}
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const SystemTheme& Palette::theme() const
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{
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return *(const SystemTheme*)m_theme_buffer->data();
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}
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Color Palette::color(ColorRole role) const
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{
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ASSERT((int)role < (int)ColorRole::__Count);
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return theme().color[(int)role];
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}
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