mirror of
https://github.com/RGBCube/serenity
synced 2025-07-25 22:47:47 +00:00
LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system theme colors by default, and is inherited by a new top-level GWidget. New child widgets inherit their parents palette. It is possible to override the GApplication palette, and the palette of any GWidget. The Palette object contains a bunch of colors, each corresponding to a ColorRole. Each role has a convenience getter as well. Each GWidget now has a background_role() and foreground_role(), which are then looked up in their current palette when painting. This means that you no longer alter the background color of a widget by setting it directly, rather you alter either its background role, or the widget's palette.
This commit is contained in:
parent
cb4e51a7a5
commit
a79bac428b
62 changed files with 448 additions and 410 deletions
51
Libraries/LibDraw/Palette.h
Normal file
51
Libraries/LibDraw/Palette.h
Normal file
|
@ -0,0 +1,51 @@
|
|||
#pragma once
|
||||
|
||||
#include <AK/Badge.h>
|
||||
#include <LibDraw/SystemTheme.h>
|
||||
|
||||
class GApplication;
|
||||
|
||||
class Palette : public RefCounted<Palette> {
|
||||
public:
|
||||
static NonnullRefPtr<Palette> create_with_shared_buffer(SharedBuffer&);
|
||||
~Palette();
|
||||
|
||||
Color window() const { return color(ColorRole::Window); }
|
||||
Color window_text() const { return color(ColorRole::WindowText); }
|
||||
Color selection() const { return color(ColorRole::Selection); }
|
||||
Color selection_text() const { return color(ColorRole::SelectionText); }
|
||||
Color desktop_background() const { return color(ColorRole::DesktopBackground); }
|
||||
Color active_window_border1() const { return color(ColorRole::ActiveWindowBorder1); }
|
||||
Color active_window_border2() const { return color(ColorRole::ActiveWindowBorder2); }
|
||||
Color active_window_title() const { return color(ColorRole::ActiveWindowTitle); }
|
||||
Color inactive_window_border1() const { return color(ColorRole::InactiveWindowBorder1); }
|
||||
Color inactive_window_border2() const { return color(ColorRole::InactiveWindowBorder2); }
|
||||
Color inactive_window_title() const { return color(ColorRole::InactiveWindowTitle); }
|
||||
Color moving_window_border1() const { return color(ColorRole::MovingWindowBorder1); }
|
||||
Color moving_window_border2() const { return color(ColorRole::MovingWindowBorder2); }
|
||||
Color moving_window_title() const { return color(ColorRole::MovingWindowTitle); }
|
||||
Color highlight_window_border1() const { return color(ColorRole::HighlightWindowBorder1); }
|
||||
Color highlight_window_border2() const { return color(ColorRole::HighlightWindowBorder2); }
|
||||
Color highlight_window_title() const { return color(ColorRole::HighlightWindowTitle); }
|
||||
Color menu_stripe() const { return color(ColorRole::MenuStripe); }
|
||||
Color menu_base() const { return color(ColorRole::MenuBase); }
|
||||
Color menu_selection() const { return color(ColorRole::MenuSelection); }
|
||||
Color base() const { return color(ColorRole::Base); }
|
||||
Color button() const { return color(ColorRole::Button); }
|
||||
Color button_text() const { return color(ColorRole::ButtonText); }
|
||||
Color threed_highlight() const { return color(ColorRole::ThreedHighlight); }
|
||||
Color threed_shadow1() const { return color(ColorRole::ThreedShadow1); }
|
||||
Color threed_shadow2() const { return color(ColorRole::ThreedShadow2); }
|
||||
Color hover_highlight() const { return color(ColorRole::ThreedHighlight); }
|
||||
|
||||
Color color(ColorRole) const;
|
||||
|
||||
const SystemTheme& theme() const;
|
||||
|
||||
void replace_internal_buffer(Badge<GApplication>, SharedBuffer& buffer) { m_theme_buffer = buffer; }
|
||||
|
||||
private:
|
||||
explicit Palette(SharedBuffer&);
|
||||
|
||||
RefPtr<SharedBuffer> m_theme_buffer;
|
||||
};
|
Loading…
Add table
Add a link
Reference in a new issue