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LibGUI+LibDraw: Add "Palette" concept for scoped color theming
GApplication now has a palette. This palette contains all the system theme colors by default, and is inherited by a new top-level GWidget. New child widgets inherit their parents palette. It is possible to override the GApplication palette, and the palette of any GWidget. The Palette object contains a bunch of colors, each corresponding to a ColorRole. Each role has a convenience getter as well. Each GWidget now has a background_role() and foreground_role(), which are then looked up in their current palette when painting. This means that you no longer alter the background color of a widget by setting it directly, rather you alter either its background role, or the widget's palette.
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62 changed files with 448 additions and 410 deletions
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@ -1,4 +1,5 @@
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#include <LibCore/CConfigFile.h>
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#include <LibDraw/Palette.h>
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#include <LibDraw/SystemTheme.h>
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#include <WindowServer/WSCompositor.h>
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#include <WindowServer/WSEventLoop.h>
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@ -25,13 +26,14 @@ int main(int, char**)
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auto theme = load_system_theme(String::format("/res/themes/%s.ini", theme_name.characters()));
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ASSERT(theme);
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set_system_theme(*theme);
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auto palette = Palette::create_with_shared_buffer(*theme);
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WSEventLoop loop;
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WSScreen screen(wm_config->read_num_entry("Screen", "Width", 1024),
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wm_config->read_num_entry("Screen", "Height", 768));
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WSCompositor::the();
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auto wm = WSWindowManager::construct();
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auto wm = WSWindowManager::construct(*palette);
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dbgprintf("Entering WindowServer main loop.\n");
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loop.exec();
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