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https://github.com/RGBCube/serenity
synced 2025-05-25 19:15:06 +00:00
Minesweeper: TRY() all the things in serenity_main() :^)
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1 changed files with 62 additions and 62 deletions
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@ -42,114 +42,114 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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window->set_title("Minesweeper");
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window->resize(139, 175);
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auto& widget = window->set_main_widget<GUI::Widget>();
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widget.set_layout<GUI::VerticalBoxLayout>();
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widget.layout()->set_spacing(0);
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auto widget = TRY(window->try_set_main_widget<GUI::Widget>());
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TRY(widget->try_set_layout<GUI::VerticalBoxLayout>());
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widget->layout()->set_spacing(0);
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auto& top_line = widget.add<GUI::SeparatorWidget>(Gfx::Orientation::Horizontal);
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top_line.set_fixed_height(2);
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auto top_line = TRY(widget->try_add<GUI::SeparatorWidget>(Gfx::Orientation::Horizontal));
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top_line->set_fixed_height(2);
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auto& container = widget.add<GUI::Widget>();
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container.set_fill_with_background_color(true);
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container.set_fixed_height(36);
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container.set_layout<GUI::HorizontalBoxLayout>();
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auto container = TRY(widget->try_add<GUI::Widget>());
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container->set_fill_with_background_color(true);
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container->set_fixed_height(36);
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TRY(container->try_set_layout<GUI::HorizontalBoxLayout>());
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container.layout()->add_spacer();
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container->layout()->add_spacer();
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auto& flag_image = container.add<GUI::Label>();
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flag_image.set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/minesweeper/flag.png").release_value_but_fixme_should_propagate_errors());
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flag_image.set_fixed_width(16);
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auto flag_image = TRY(container->try_add<GUI::Label>());
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flag_image->set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/minesweeper/flag.png").release_value_but_fixme_should_propagate_errors());
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flag_image->set_fixed_width(16);
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auto& flag_label = container.add<GUI::Label>();
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flag_label.set_autosize(true);
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flag_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
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auto flag_label = TRY(container->try_add<GUI::Label>());
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flag_label->set_autosize(true);
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flag_label->set_text_alignment(Gfx::TextAlignment::CenterLeft);
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container.layout()->add_spacer();
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container->layout()->add_spacer();
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auto& face_button = container.add<GUI::Button>();
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face_button.set_focus_policy(GUI::FocusPolicy::TabFocus);
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face_button.set_button_style(Gfx::ButtonStyle::Coolbar);
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face_button.set_fixed_size(36, 36);
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auto face_button = TRY(container->try_add<GUI::Button>());
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face_button->set_focus_policy(GUI::FocusPolicy::TabFocus);
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face_button->set_button_style(Gfx::ButtonStyle::Coolbar);
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face_button->set_fixed_size(36, 36);
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container.layout()->add_spacer();
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container->layout()->add_spacer();
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auto& time_image = container.add<GUI::Label>();
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time_image.set_fixed_width(16);
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time_image.set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/minesweeper/timer.png").release_value_but_fixme_should_propagate_errors());
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auto time_image = TRY(container->try_add<GUI::Label>());
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time_image->set_fixed_width(16);
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time_image->set_icon(Gfx::Bitmap::try_load_from_file("/res/icons/minesweeper/timer.png").release_value_but_fixme_should_propagate_errors());
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auto& time_label = container.add<GUI::Label>();
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time_label.set_fixed_width(50);
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time_label.set_text_alignment(Gfx::TextAlignment::CenterLeft);
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auto time_label = TRY(container->try_add<GUI::Label>());
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time_label->set_fixed_width(50);
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time_label->set_text_alignment(Gfx::TextAlignment::CenterLeft);
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container.layout()->add_spacer();
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container->layout()->add_spacer();
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auto& field = widget.add<Field>(flag_label, time_label, face_button, [&](auto size) {
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size.set_height(size.height() + container.min_size().height());
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auto field = TRY(widget->try_add<Field>(flag_label, time_label, face_button, [&](auto size) {
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size.set_height(size.height() + container->min_size().height());
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window->resize(size);
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});
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auto& game_menu = window->add_menu("&Game");
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game_menu.add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
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field.reset();
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}));
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game_menu.add_separator();
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auto game_menu = TRY(window->try_add_menu("&Game"));
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, [&](auto&) {
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field->reset();
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})));
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TRY(game_menu->try_add_separator());
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auto chord_toggler_action = GUI::Action::create_checkable("Single-click chording", [&](auto& action) {
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field.set_single_chording(action.is_checked());
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field->set_single_chording(action.is_checked());
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});
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chord_toggler_action->set_checked(field.is_single_chording());
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chord_toggler_action->set_checked(field->is_single_chording());
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game_menu.add_action(*chord_toggler_action);
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game_menu.add_separator();
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TRY(game_menu->try_add_action(*chord_toggler_action));
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TRY(game_menu->try_add_separator());
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game_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
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TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
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GUI::Application::the()->quit();
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}));
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})));
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auto& difficulty_menu = window->add_menu("&Difficulty");
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auto difficulty_menu = TRY(window->try_add_menu("&Difficulty"));
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GUI::ActionGroup difficulty_actions;
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difficulty_actions.set_exclusive(true);
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auto action = GUI::Action::create_checkable("&Beginner", { Mod_Ctrl, Key_B }, [&](auto&) {
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field.set_field_difficulty(Field::Difficulty::Beginner);
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field->set_field_difficulty(Field::Difficulty::Beginner);
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});
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action->set_checked(field.difficulty() == Field::Difficulty::Beginner);
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difficulty_menu.add_action(action);
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action->set_checked(field->difficulty() == Field::Difficulty::Beginner);
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TRY(difficulty_menu->try_add_action(action));
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difficulty_actions.add_action(action);
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action = GUI::Action::create_checkable("&Intermediate", { Mod_Ctrl, Key_I }, [&](auto&) {
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field.set_field_difficulty(Field::Difficulty::Intermediate);
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field->set_field_difficulty(Field::Difficulty::Intermediate);
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});
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action->set_checked(field.difficulty() == Field::Difficulty::Intermediate);
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difficulty_menu.add_action(action);
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action->set_checked(field->difficulty() == Field::Difficulty::Intermediate);
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TRY(difficulty_menu->try_add_action(action));
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difficulty_actions.add_action(action);
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action = GUI::Action::create_checkable("&Expert", { Mod_Ctrl, Key_E }, [&](auto&) {
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field.set_field_difficulty(Field::Difficulty::Expert);
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field->set_field_difficulty(Field::Difficulty::Expert);
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});
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action->set_checked(field.difficulty() == Field::Difficulty::Expert);
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difficulty_menu.add_action(action);
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action->set_checked(field->difficulty() == Field::Difficulty::Expert);
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TRY(difficulty_menu->try_add_action(action));
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difficulty_actions.add_action(action);
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action = GUI::Action::create_checkable("&Madwoman", { Mod_Ctrl, Key_M }, [&](auto&) {
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field.set_field_difficulty(Field::Difficulty::Madwoman);
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field->set_field_difficulty(Field::Difficulty::Madwoman);
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});
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action->set_checked(field.difficulty() == Field::Difficulty::Madwoman);
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difficulty_menu.add_action(action);
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action->set_checked(field->difficulty() == Field::Difficulty::Madwoman);
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TRY(difficulty_menu->try_add_action(action));
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difficulty_actions.add_action(action);
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difficulty_menu.add_separator();
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TRY(difficulty_menu->try_add_separator());
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action = GUI::Action::create_checkable("&Custom game...", { Mod_Ctrl, Key_C }, [&](auto&) {
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CustomGameDialog::show(window, field);
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});
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action->set_checked(field.difficulty() == Field::Difficulty::Custom);
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difficulty_menu.add_action(action);
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action->set_checked(field->difficulty() == Field::Difficulty::Custom);
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TRY(difficulty_menu->try_add_action(action));
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difficulty_actions.add_action(action);
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auto& help_menu = window->add_menu("&Help");
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help_menu.add_action(GUI::CommonActions::make_about_action("Minesweeper", app_icon, window));
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auto help_menu = TRY(window->try_add_menu("&Help"));
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TRY(help_menu->try_add_action(GUI::CommonActions::make_about_action("Minesweeper", app_icon, window)));
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window->show();
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