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LibAccelGfx+LibWeb: Implement draw_scaled_bitmap()
Very basic implementation of command to paint bitmap. In the future we should reuse loaded textures across repaints whenever it is possible.
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3 changed files with 110 additions and 2 deletions
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@ -37,6 +37,14 @@ public:
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void fill_rect(Gfx::FloatRect, Gfx::Color);
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void fill_rect(Gfx::IntRect, Gfx::Color);
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enum class ScalingMode {
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NearestNeighbor,
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Bilinear,
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};
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void draw_scaled_bitmap(Gfx::FloatRect const& dst_rect, Gfx::Bitmap const&, Gfx::FloatRect const& src_rect, ScalingMode = ScalingMode::NearestNeighbor);
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void draw_scaled_bitmap(Gfx::IntRect const& dst_rect, Gfx::Bitmap const&, Gfx::IntRect const& src_rect, ScalingMode = ScalingMode::NearestNeighbor);
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void set_canvas(Canvas& canvas) { m_canvas = canvas; }
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void flush();
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@ -56,6 +64,7 @@ private:
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Vector<State, 1> m_state_stack;
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Program m_rectangle_program;
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Program m_blit_program;
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};
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}
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