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LibCards+Games: Replace card "value" int with a Rank enum
Because `card->value() == 11` is a lot less clear than `card->rank() == Cards::Rank::Queen`, and also safer. Put this, along with the `Suit` enum, in the `Cards` namespace directly instead of inside `Cards::Card`. Slightly less typing that way.
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9 changed files with 121 additions and 75 deletions
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@ -35,13 +35,13 @@ public:
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NonnullRefPtrVector<Card> pick_cards_to_pass(PassingDirection);
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size_t pick_lead_card(Function<bool(Card&)>, Function<bool(Card&)>);
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Optional<size_t> pick_low_points_high_value_card(Optional<Card::Suit> suit = {});
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Optional<size_t> pick_low_points_high_value_card(Optional<Cards::Suit> suit = {});
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Optional<size_t> pick_lower_value_card(Card& other_card);
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Optional<size_t> pick_slightly_higher_value_card(Card& other_card);
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size_t pick_max_points_card(Function<bool(Card&)>);
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Optional<size_t> pick_specific_card(Card::Suit suit, CardValue value);
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Optional<size_t> pick_specific_card(Cards::Suit suit, CardValue value);
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size_t pick_last_card();
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bool has_card_of_suit(Card::Suit suit);
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bool has_card_of_suit(Cards::Suit suit);
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Vector<CardWithIndex> hand_sorted_by_fn(bool (*)(CardWithIndex&, CardWithIndex&)) const;
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void sort_hand() { quick_sort(hand, hearts_card_less); }
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