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LibGfx: Add ability to request glyphs at subpixel offsets to fonts
This adds the option to pass a subpixel offset when fetching a glyph from a font, this offset is currently snapped to thirds of a pixel (i.e. 0, 0.33, 0.66). This is then used when rasterizing the glyph, which is then cached like usual. Note that when using subpixel offsets you're trading a bit of space for accuracy. With the current third of a pixel offsets you can end up with up to 9 bitmaps per glyph.
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14 changed files with 121 additions and 21 deletions
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@ -18,10 +18,15 @@ public:
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void draw_path(Gfx::Path&);
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RefPtr<Gfx::Bitmap> accumulate();
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void translate(Gfx::FloatPoint delta) { m_translation.translate_by(delta); }
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Gfx::FloatPoint translation() const { return m_translation; }
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private:
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void draw_line(Gfx::FloatPoint, Gfx::FloatPoint);
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Gfx::IntSize m_size;
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Gfx::FloatPoint m_translation;
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Vector<float> m_data;
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};
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