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	UserspaceEmulator: Reduce malloc thrashing in backtrace capture
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		|  | @ -208,7 +208,7 @@ bool Emulator::is_in_malloc_or_free() const | |||
| 
 | ||||
| Vector<FlatPtr> Emulator::raw_backtrace() | ||||
| { | ||||
|     Vector<FlatPtr> backtrace; | ||||
|     Vector<FlatPtr, 128> backtrace; | ||||
|     backtrace.append(m_cpu.base_eip()); | ||||
| 
 | ||||
|     // FIXME: Maybe do something if the backtrace has uninitialized data in the frame chain.
 | ||||
|  |  | |||
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	 Andreas Kling
						Andreas Kling