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LibSoftGPU: Add device method for creating images
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56
Userland/Libraries/LibSoftGPU/Sampler.h
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56
Userland/Libraries/LibSoftGPU/Sampler.h
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/*
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* Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/RefPtr.h>
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#include <LibGfx/Vector2.h>
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#include <LibGfx/Vector4.h>
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#include <LibSoftGPU/Image.h>
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namespace SoftGPU {
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enum class TextureFilter {
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Nearest,
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Linear,
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};
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enum class MipMapFilter {
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None,
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Nearest,
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Linear,
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};
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enum class TextureWrapMode {
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Repeat,
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MirroredRepeat,
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Clamp,
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ClampToBorder,
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ClampToEdge,
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};
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struct SamplerConfig final {
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RefPtr<Image> bound_image;
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MipMapFilter mipmap_filter { MipMapFilter::Nearest };
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TextureFilter texture_mag_filter { TextureFilter::Linear };
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TextureFilter texture_min_filter { TextureFilter::Linear };
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TextureWrapMode texture_wrap_u { TextureWrapMode::Repeat };
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TextureWrapMode texture_wrap_v { TextureWrapMode::Repeat };
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TextureWrapMode texture_wrap_w { TextureWrapMode::Repeat };
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FloatVector4 border_color { 0, 0, 0, 1 };
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};
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class Sampler final {
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public:
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FloatVector4 sample_2d(FloatVector2 const& uv) const;
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void set_config(SamplerConfig const& config) { m_config = config; }
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private:
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SamplerConfig m_config;
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};
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}
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