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LibGL: Add Shader and Program class stubs

This commit is contained in:
Stephan Unverwerth 2022-08-28 10:36:31 +02:00 committed by Andrew Kaster
parent cd7d2c3446
commit b975569a40
5 changed files with 126 additions and 0 deletions

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/*
* Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Error.h>
#include <AK/RefCounted.h>
#include <AK/RefPtr.h>
#include <AK/String.h>
#include <AK/StringView.h>
#include <AK/Vector.h>
#include <LibGL/GL/glplatform.h>
namespace GL {
class Shader final : public RefCounted<Shader> {
public:
static NonnullRefPtr<Shader> create(GLenum shader_type);
void clear_sources() { m_sources.clear(); }
ErrorOr<void> add_source(StringView source_code);
ErrorOr<void> compile();
GLenum type() const { return m_type; }
private:
explicit Shader(GLenum shader_type)
: m_type { shader_type }
{
}
Vector<String> m_sources;
GLenum m_type;
};
}