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	LibGL: Remove Texture note leftovers from the NameAllocator class
The NameAllocator class is not only about Textures, so let's change a comment being related to it.
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		|  | @ -16,7 +16,7 @@ void NameAllocator::allocate(GLsizei count, GLuint* names) | |||
|             m_free_names.pop(); | ||||
|         } else { | ||||
|             // We're out of free previously allocated names. Let's allocate a new contiguous amount from the
 | ||||
|             // last known texture name
 | ||||
|             // last known id
 | ||||
|             names[i] = m_last_id++; | ||||
|         } | ||||
|     } | ||||
|  |  | |||
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	 Stephan Unverwerth
						Stephan Unverwerth