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WindowServer: Allow clicking on windows in the window switcher

You can now switch between windows using your mouse to click them in
the window switcher. :^)
This commit is contained in:
Andreas Kling 2020-02-11 18:28:45 +01:00
parent 2ba06662b6
commit ba135dc0c0
2 changed files with 56 additions and 18 deletions

View file

@ -71,6 +71,24 @@ Window* WindowSwitcher::selected_window()
return m_windows[m_selected_index].ptr();
}
void WindowSwitcher::event(Core::Event& event)
{
if (!static_cast<Event&>(event).is_mouse_event())
return;
auto& mouse_event = static_cast<MouseEvent&>(event);
if (mouse_event.type() == Event::MouseDown) {
for (int i = 0; i < m_windows.size(); ++i) {
auto item_rect = this->item_rect(i);
if (item_rect.contains(mouse_event.position())) {
select_window_at_index(i);
break;
}
}
}
event.accept();
}
void WindowSwitcher::on_key_event(const KeyEvent& event)
{
if (event.type() == Event::KeyUp) {
@ -94,21 +112,40 @@ void WindowSwitcher::on_key_event(const KeyEvent& event)
}
ASSERT(!m_windows.is_empty());
int new_selected_index;
if (!event.shift()) {
m_selected_index = (m_selected_index + 1) % m_windows.size();
new_selected_index = (m_selected_index + 1) % m_windows.size();
} else {
m_selected_index = (m_selected_index - 1) % m_windows.size();
if (m_selected_index < 0)
m_selected_index = m_windows.size() - 1;
new_selected_index = (m_selected_index - 1) % m_windows.size();
if (new_selected_index < 0)
new_selected_index = m_windows.size() - 1;
}
ASSERT(m_selected_index < m_windows.size());
auto* highlight_window = m_windows.at(m_selected_index).ptr();
ASSERT(new_selected_index < m_windows.size());
select_window_at_index(new_selected_index);
}
void WindowSwitcher::select_window_at_index(int index)
{
m_selected_index = index;
auto* highlight_window = m_windows.at(index).ptr();
ASSERT(highlight_window);
WindowManager::the().set_highlight_window(highlight_window);
draw();
WindowManager::the().invalidate(m_rect);
}
Gfx::Rect WindowSwitcher::item_rect(int index) const
{
return {
padding(),
padding() + index * item_height(),
m_rect.width() - padding() * 2,
item_height()
};
}
void WindowSwitcher::draw()
{
auto palette = WindowManager::the().palette();
@ -117,12 +154,7 @@ void WindowSwitcher::draw()
painter.draw_rect({ {}, m_rect.size() }, palette.threed_shadow2());
for (int index = 0; index < m_windows.size(); ++index) {
auto& window = *m_windows.at(index);
Gfx::Rect item_rect {
padding(),
padding() + index * item_height(),
m_rect.width() - padding() * 2,
item_height()
};
auto item_rect = this->item_rect(index);
Color text_color;
Color rect_text_color;
if (index == m_selected_index) {

View file

@ -40,7 +40,7 @@ namespace WindowServer {
class KeyEvent;
class Window;
class WindowSwitcher : public Core::Object {
class WindowSwitcher final : public Core::Object {
C_OBJECT(WindowSwitcher)
public:
static WindowSwitcher& the();
@ -55,23 +55,29 @@ public:
void hide() { set_visible(false); }
void on_key_event(const KeyEvent&);
void refresh();
void refresh_if_needed();
void draw();
int thumbnail_width() { return 40; }
int thumbnail_height() { return 40; }
int thumbnail_width() const { return 40; }
int thumbnail_height() const { return 40; }
int item_height() { return 10 + thumbnail_height(); }
int padding() { return 8; }
int item_padding() { return 8; }
int item_height() const { return 10 + thumbnail_height(); }
int padding() const { return 8; }
int item_padding() const { return 8; }
Window* selected_window();
Window* switcher_window() { return m_switcher_window.ptr(); }
private:
void select_window_at_index(int index);
Gfx::Rect item_rect(int index) const;
virtual void event(Core::Event&) override;
RefPtr<Window> m_switcher_window;
Gfx::Rect m_rect;
bool m_visible { false };