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AK: Add Eternal<T> and use it in various places.

This is useful for static locals that never need to be destroyed:

Thing& Thing::the()
{
    static Eternal<Thing> the;
    return the;
}

The object will be allocated in data segment memory and will never have
its destructor invoked.
This commit is contained in:
Andreas Kling 2019-04-03 16:50:08 +02:00
parent 528054d192
commit c02c9880b6
23 changed files with 78 additions and 81 deletions

View file

@ -1,13 +1,12 @@
#include <LibGUI/GDesktop.h>
#include <LibGUI/GEventLoop.h>
#include <AK/Eternal.h>
#include <string.h>
GDesktop& GDesktop::the()
{
static GDesktop* s_the;
if (!s_the)
s_the = new GDesktop;
return *s_the;
static Eternal<GDesktop> the;
return the;
}
GDesktop::GDesktop()