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AK: Add Eternal<T> and use it in various places.
This is useful for static locals that never need to be destroyed: Thing& Thing::the() { static Eternal<Thing> the; return the; } The object will be allocated in data segment memory and will never have its destructor invoked.
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23 changed files with 78 additions and 81 deletions
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#include <LibGUI/GDesktop.h>
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#include <LibGUI/GEventLoop.h>
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#include <AK/Eternal.h>
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#include <string.h>
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GDesktop& GDesktop::the()
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{
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static GDesktop* s_the;
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if (!s_the)
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s_the = new GDesktop;
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return *s_the;
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static Eternal<GDesktop> the;
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return the;
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}
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GDesktop::GDesktop()
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