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GamesSettings: Paint the card preview frame using a CardGame subclass

We currently paint the 3 previewed cards using ImageWidget. This works
fine, but in order to preview a card hovering over a valid target card,
it will be easier to use the already-existing CardGame paint logic. So
this patch changes GamesSettings to display the preview as-is using a
CardGame.
This commit is contained in:
Timothy Flynn 2023-01-12 15:07:47 -05:00 committed by Sam Atkins
parent 208653a93c
commit c0756d8e55
3 changed files with 58 additions and 49 deletions

View file

@ -6,7 +6,10 @@
#include "CardSettingsWidget.h"
#include <Applications/GamesSettings/CardSettingsWidgetGML.h>
#include <LibCards/Card.h>
#include <LibCards/CardGame.h>
#include <LibCards/CardPainter.h>
#include <LibCards/CardStack.h>
#include <LibConfig/Client.h>
#include <LibGUI/FileSystemModel.h>
#include <LibGfx/Palette.h>
@ -15,28 +18,63 @@ namespace GamesSettings {
static constexpr StringView default_card_back_image_path = "/res/icons/cards/buggie-deck.png"sv;
class Preview final : public Cards::CardGame {
C_OBJECT_ABSTRACT(Preview)
public:
static ErrorOr<NonnullRefPtr<Preview>> try_create()
{
auto preview = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) Preview()));
Gfx::IntPoint point { 30, 30 };
TRY(preview->add_stack(point, Cards::CardStack::Type::Stock));
point.translate_by(Cards::Card::width + 30, 0);
TRY(preview->add_stack(point, Cards::CardStack::Type::Normal));
point.translate_by(Cards::Card::width + 30, 0);
TRY(preview->add_stack(point, Cards::CardStack::Type::Normal));
for (size_t i = 0; i < Cards::Card::card_count; ++i)
preview->stack_at_location(0).push(TRY(Cards::Card::try_create(Cards::Suit::Diamonds, static_cast<Cards::Rank>(i))));
preview->stack_at_location(1).push(TRY(Cards::Card::try_create(Cards::Suit::Spades, Cards::Rank::Ace)));
preview->stack_at_location(2).push(TRY(Cards::Card::try_create(Cards::Suit::Hearts, Cards::Rank::Queen)));
preview->stack_at_location(0).peek().set_upside_down(true);
return preview;
}
private:
Preview() = default;
virtual void paint_event(GUI::PaintEvent& event) override
{
Cards::CardGame::paint_event(event);
GUI::Painter painter(*this);
painter.add_clip_rect(frame_inner_rect());
painter.add_clip_rect(event.rect());
auto background_color = this->background_color();
for (auto& stack : stacks())
stack.paint(painter, background_color);
}
};
CardSettingsWidget::CardSettingsWidget()
{
load_from_gml(card_settings_widget_gml).release_value_but_fixme_should_propagate_errors();
auto background_color = Gfx::Color::from_string(Config::read_string("Games"sv, "Cards"sv, "BackgroundColor"sv)).value_or(Gfx::Color::from_rgb(0x008000));
m_preview_frame = find_descendant_of_type_named<GUI::Frame>("cards_preview");
set_cards_background_color(background_color);
m_preview_card_back = find_descendant_of_type_named<GUI::ImageWidget>("cards_preview_card_back");
m_preview_card_back->set_bitmap(Cards::CardPainter::the().card_back());
m_preview_card_front_ace = find_descendant_of_type_named<GUI::ImageWidget>("cards_preview_card_front_ace");
m_preview_card_front_ace->set_bitmap(Cards::CardPainter::the().card_front(Cards::Suit::Spades, Cards::Rank::Ace));
m_preview_card_front_queen = find_descendant_of_type_named<GUI::ImageWidget>("cards_preview_card_front_queen");
m_preview_card_front_queen->set_bitmap(Cards::CardPainter::the().card_front(Cards::Suit::Hearts, Cards::Rank::Queen));
m_preview_frame = find_descendant_of_type_named<Preview>("cards_preview");
m_preview_frame->set_background_color(background_color);
m_background_color_input = find_descendant_of_type_named<GUI::ColorInput>("cards_background_color");
m_background_color_input->set_color(background_color, GUI::AllowCallback::No);
m_background_color_input->on_change = [&]() {
set_modified(true);
set_cards_background_color(m_background_color_input->color());
m_preview_frame->set_background_color(m_background_color_input->color());
};
m_card_back_image_view = find_descendant_of_type_named<GUI::IconView>("cards_back_image");
@ -51,7 +89,7 @@ CardSettingsWidget::CardSettingsWidget()
m_last_selected_card_back = card_back_selection.first();
set_modified(true);
Cards::CardPainter::the().set_background_image_path(card_back_image_path());
m_preview_card_back->update();
m_preview_frame->update();
};
m_last_selected_card_back = m_card_back_image_view->selection().first();
@ -69,20 +107,13 @@ void CardSettingsWidget::reset_default_values()
set_card_back_image_path(default_card_back_image_path);
}
void CardSettingsWidget::set_cards_background_color(Gfx::Color color)
{
auto new_palette = m_preview_frame->palette();
new_palette.set_color(Gfx::ColorRole::Background, color);
m_preview_frame->set_palette(new_palette);
}
bool CardSettingsWidget::set_card_back_image_path(DeprecatedString const& path)
{
auto index = static_cast<GUI::FileSystemModel*>(m_card_back_image_view->model())->index(path, m_card_back_image_view->model_column());
if (index.is_valid()) {
m_card_back_image_view->set_cursor(index, GUI::AbstractView::SelectionUpdate::Set);
Cards::CardPainter::the().set_background_image_path(path);
m_preview_card_back->update();
m_preview_frame->update();
return true;
}
return false;
@ -98,3 +129,5 @@ DeprecatedString CardSettingsWidget::card_back_image_path() const
}
}
REGISTER_WIDGET(GamesSettings, Preview);