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https://github.com/RGBCube/serenity
synced 2025-05-29 13:55:07 +00:00
LibGL+LibSoftGPU: Implement texture coordinate generation
Texture coordinate generation is the concept of automatically generating vertex texture coordinates instead of using the provided coordinates (i.e. `glTexCoord`). This commit implements support for: * The `GL_TEXTURE_GEN_Q/R/S/T` capabilities * The `GL_OBJECT_LINEAR`, `GL_EYE_LINEAR`, `GL_SPHERE_MAP`, `GL_REFLECTION_MAP` and `GL_NORMAL_MAP` modes * Object and eye plane coefficients (write-only at the moment) This changeset allows Tux Racer to render its terrain :^)
This commit is contained in:
parent
69da279073
commit
c19632128c
5 changed files with 236 additions and 8 deletions
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@ -652,6 +652,13 @@ void SoftwareGLContext::gl_enable(GLenum capability)
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m_active_texture_unit->set_texture_cube_map_enabled(true);
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m_sampler_config_is_dirty = true;
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break;
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case GL_TEXTURE_GEN_Q:
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case GL_TEXTURE_GEN_R:
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case GL_TEXTURE_GEN_S:
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case GL_TEXTURE_GEN_T:
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texture_coordinate_generation(capability).enabled = true;
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m_texcoord_generation_dirty = true;
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break;
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default:
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RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
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}
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@ -728,6 +735,13 @@ void SoftwareGLContext::gl_disable(GLenum capability)
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m_active_texture_unit->set_texture_cube_map_enabled(false);
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m_sampler_config_is_dirty = true;
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break;
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case GL_TEXTURE_GEN_Q:
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case GL_TEXTURE_GEN_R:
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case GL_TEXTURE_GEN_S:
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case GL_TEXTURE_GEN_T:
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texture_coordinate_generation(capability).enabled = false;
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m_texcoord_generation_dirty = true;
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break;
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default:
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RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
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}
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@ -763,6 +777,11 @@ GLboolean SoftwareGLContext::gl_is_enabled(GLenum capability)
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return rasterizer_options.scissor_enabled;
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case GL_STENCIL_TEST:
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return m_stencil_test_enabled;
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case GL_TEXTURE_GEN_Q:
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case GL_TEXTURE_GEN_R:
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case GL_TEXTURE_GEN_S:
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case GL_TEXTURE_GEN_T:
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return texture_coordinate_generation(capability).enabled;
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}
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RETURN_VALUE_WITH_ERROR_IF(true, GL_INVALID_ENUM, 0);
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@ -2743,8 +2762,11 @@ void SoftwareGLContext::gl_tex_gen(GLenum coord, GLenum pname, GLint param)
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&& param != GL_REFLECTION_MAP,
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GL_INVALID_ENUM);
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RETURN_WITH_ERROR_IF((coord == GL_R || coord == GL_Q) && param == GL_SPHERE_MAP, GL_INVALID_ENUM);
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RETURN_WITH_ERROR_IF(coord == GL_Q && (param == GL_REFLECTION_MAP || param == GL_NORMAL_MAP), GL_INVALID_ENUM);
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dbgln_if(GL_DEBUG, "gl_tex_gen({:#x}, {:#x}, {}): unimplemented", coord, pname, param);
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GLenum const capability = GL_TEXTURE_GEN_S + (coord - GL_S);
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texture_coordinate_generation(capability).generation_mode = param;
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m_texcoord_generation_dirty = true;
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}
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void SoftwareGLContext::gl_tex_gen_floatv(GLenum coord, GLenum pname, GLfloat const* params)
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@ -2758,6 +2780,8 @@ void SoftwareGLContext::gl_tex_gen_floatv(GLenum coord, GLenum pname, GLfloat co
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&& pname != GL_EYE_PLANE,
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GL_INVALID_ENUM);
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GLenum const capability = GL_TEXTURE_GEN_S + (coord - GL_S);
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switch (pname) {
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case GL_TEXTURE_GEN_MODE: {
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auto param = static_cast<GLenum>(params[0]);
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@ -2768,24 +2792,32 @@ void SoftwareGLContext::gl_tex_gen_floatv(GLenum coord, GLenum pname, GLfloat co
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&& param != GL_REFLECTION_MAP,
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GL_INVALID_ENUM);
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RETURN_WITH_ERROR_IF((coord == GL_R || coord == GL_Q) && param == GL_SPHERE_MAP, GL_INVALID_ENUM);
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RETURN_WITH_ERROR_IF(coord == GL_Q && (param == GL_REFLECTION_MAP || param == GL_NORMAL_MAP), GL_INVALID_ENUM);
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dbgln_if(GL_DEBUG, "gl_tex_gen_floatv({:#x}, {:#x}, {:p}): unimplemented", coord, pname, params);
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texture_coordinate_generation(capability).generation_mode = param;
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break;
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}
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case GL_OBJECT_PLANE:
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texture_coordinate_generation(capability).object_plane_coefficients = { params[0], params[1], params[2], params[3] };
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break;
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case GL_EYE_PLANE: {
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GLfloat coefficient_p1 = params[0];
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GLfloat coefficient_p2 = params[1];
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GLfloat coefficient_p3 = params[2];
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GLfloat coefficient_p4 = params[3];
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auto inverted_model_view_matrix = m_model_view_matrix.inverse();
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auto input_coefficients = FloatVector4 { params[0], params[1], params[2], params[3] };
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dbgln_if(GL_DEBUG, "gl_tex_gen_floatv({:#x}, {:#x}, {:p}): unimplemented coefficients {} {} {} {}",
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coord, pname, params, coefficient_p1, coefficient_p2, coefficient_p3, coefficient_p4);
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// Note: we are allowed to store transformed coefficients here, according to the documentation on
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// `glGetTexGen`:
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//
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// "The returned values are those maintained in eye coordinates. They are not equal to the values
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// specified using glTexGen, unless the modelview matrix was identity when glTexGen was called."
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texture_coordinate_generation(capability).eye_plane_coefficients = inverted_model_view_matrix * input_coefficients;
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break;
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}
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default:
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VERIFY_NOT_REACHED();
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}
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m_texcoord_generation_dirty = true;
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}
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void SoftwareGLContext::present()
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@ -2796,6 +2828,7 @@ void SoftwareGLContext::present()
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void SoftwareGLContext::sync_device_config()
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{
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sync_device_sampler_config();
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sync_device_texcoord_config();
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}
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void SoftwareGLContext::sync_device_sampler_config()
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@ -2915,4 +2948,65 @@ void SoftwareGLContext::sync_device_sampler_config()
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}
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}
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void SoftwareGLContext::sync_device_texcoord_config()
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{
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if (!m_texcoord_generation_dirty)
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return;
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m_texcoord_generation_dirty = false;
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auto options = m_rasterizer.options();
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u8 enabled_coordinates = SoftGPU::TexCoordGenerationCoordinate::None;
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for (GLenum capability = GL_TEXTURE_GEN_S; capability <= GL_TEXTURE_GEN_Q; ++capability) {
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auto const context_coordinate_config = texture_coordinate_generation(capability);
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if (!context_coordinate_config.enabled)
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continue;
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SoftGPU::TexCoordGenerationConfig* texcoord_generation_config;
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switch (capability) {
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case GL_TEXTURE_GEN_S:
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enabled_coordinates |= SoftGPU::TexCoordGenerationCoordinate::S;
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texcoord_generation_config = &options.texcoord_generation_config[0];
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break;
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case GL_TEXTURE_GEN_T:
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enabled_coordinates |= SoftGPU::TexCoordGenerationCoordinate::T;
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texcoord_generation_config = &options.texcoord_generation_config[1];
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break;
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case GL_TEXTURE_GEN_R:
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enabled_coordinates |= SoftGPU::TexCoordGenerationCoordinate::R;
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texcoord_generation_config = &options.texcoord_generation_config[2];
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break;
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case GL_TEXTURE_GEN_Q:
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enabled_coordinates |= SoftGPU::TexCoordGenerationCoordinate::Q;
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texcoord_generation_config = &options.texcoord_generation_config[3];
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break;
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default:
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VERIFY_NOT_REACHED();
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}
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switch (context_coordinate_config.generation_mode) {
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case GL_OBJECT_LINEAR:
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texcoord_generation_config->mode = SoftGPU::TexCoordGenerationMode::ObjectLinear;
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texcoord_generation_config->coefficients = context_coordinate_config.object_plane_coefficients;
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break;
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case GL_EYE_LINEAR:
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texcoord_generation_config->mode = SoftGPU::TexCoordGenerationMode::EyeLinear;
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texcoord_generation_config->coefficients = context_coordinate_config.eye_plane_coefficients;
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break;
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case GL_SPHERE_MAP:
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texcoord_generation_config->mode = SoftGPU::TexCoordGenerationMode::SphereMap;
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break;
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case GL_REFLECTION_MAP:
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texcoord_generation_config->mode = SoftGPU::TexCoordGenerationMode::ReflectionMap;
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break;
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case GL_NORMAL_MAP:
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texcoord_generation_config->mode = SoftGPU::TexCoordGenerationMode::NormalMap;
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break;
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}
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}
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options.texcoord_generation_enabled_coordinates = enabled_coordinates;
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m_rasterizer.set_options(options);
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}
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}
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@ -140,6 +140,7 @@ public:
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private:
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void sync_device_config();
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void sync_device_sampler_config();
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void sync_device_texcoord_config();
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private:
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template<typename T>
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@ -243,6 +244,42 @@ private:
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Vector<TextureUnit, 32> m_texture_units;
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TextureUnit* m_active_texture_unit;
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// Texture coordinate generation state
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struct TextureCoordinateGeneration {
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bool enabled { false };
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GLenum generation_mode { GL_EYE_LINEAR };
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FloatVector4 object_plane_coefficients;
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FloatVector4 eye_plane_coefficients;
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};
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Array<TextureCoordinateGeneration, 4> m_texture_coordinate_generation {
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// S
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TextureCoordinateGeneration {
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.object_plane_coefficients = { 1.0f, 0.0f, 0.0f, 0.0f },
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.eye_plane_coefficients = { 1.0f, 0.0f, 0.0f, 0.0f },
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},
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// T
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TextureCoordinateGeneration {
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.object_plane_coefficients = { 0.0f, 1.0f, 0.0f, 0.0f },
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.eye_plane_coefficients = { 0.0f, 1.0f, 0.0f, 0.0f },
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},
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// R
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TextureCoordinateGeneration {
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.object_plane_coefficients = { 0.0f, 0.0f, 0.0f, 0.0f },
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.eye_plane_coefficients = { 0.0f, 0.0f, 0.0f, 0.0f },
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},
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// Q
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TextureCoordinateGeneration {
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.object_plane_coefficients = { 0.0f, 0.0f, 0.0f, 0.0f },
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.eye_plane_coefficients = { 0.0f, 0.0f, 0.0f, 0.0f },
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},
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};
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bool m_texcoord_generation_dirty { true };
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ALWAYS_INLINE TextureCoordinateGeneration& texture_coordinate_generation(GLenum capability)
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{
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return m_texture_coordinate_generation[capability - GL_TEXTURE_GEN_S];
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}
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SoftGPU::Device m_rasterizer;
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SoftGPU::DeviceInfo const m_device_info;
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bool m_sampler_config_is_dirty { true };
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@ -533,6 +533,72 @@ DeviceInfo Device::info() const
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};
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}
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static void generate_texture_coordinates(Vertex& vertex, RasterizerOptions const& options)
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{
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auto generate_coordinate = [&](size_t config_index) -> float {
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auto mode = options.texcoord_generation_config[config_index].mode;
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switch (mode) {
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case TexCoordGenerationMode::ObjectLinear: {
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auto coefficients = options.texcoord_generation_config[config_index].coefficients;
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return coefficients.dot(vertex.position);
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}
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case TexCoordGenerationMode::EyeLinear: {
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auto coefficients = options.texcoord_generation_config[config_index].coefficients;
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return coefficients.dot(vertex.eye_coordinates);
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}
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case TexCoordGenerationMode::SphereMap: {
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auto const eye_unit = vertex.eye_coordinates.normalized();
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FloatVector3 const eye_unit_xyz = { eye_unit.x(), eye_unit.y(), eye_unit.z() };
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auto const normal = vertex.normal;
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auto reflection = eye_unit_xyz - normal * 2 * normal.dot(eye_unit_xyz);
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reflection.set_z(reflection.z() + 1);
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auto const reflection_value = (config_index == 0) ? reflection.x() : reflection.y();
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return reflection_value / (2 * reflection.length()) + 0.5f;
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}
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case TexCoordGenerationMode::ReflectionMap: {
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auto const eye_unit = vertex.eye_coordinates.normalized();
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FloatVector3 const eye_unit_xyz = { eye_unit.x(), eye_unit.y(), eye_unit.z() };
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auto const normal = vertex.normal;
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auto reflection = eye_unit_xyz - normal * 2 * normal.dot(eye_unit_xyz);
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switch (config_index) {
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case 0:
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return reflection.x();
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case 1:
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return reflection.y();
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case 2:
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return reflection.z();
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default:
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VERIFY_NOT_REACHED();
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}
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}
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case TexCoordGenerationMode::NormalMap: {
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auto const normal = vertex.normal;
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switch (config_index) {
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case 0:
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return normal.x();
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case 1:
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return normal.y();
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case 2:
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return normal.z();
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default:
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VERIFY_NOT_REACHED();
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}
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}
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default:
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VERIFY_NOT_REACHED();
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}
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};
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auto const enabled_coords = options.texcoord_generation_enabled_coordinates;
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vertex.tex_coord = {
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((enabled_coords & TexCoordGenerationCoordinate::S) > 0) ? generate_coordinate(0) : vertex.tex_coord.x(),
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((enabled_coords & TexCoordGenerationCoordinate::T) > 0) ? generate_coordinate(1) : vertex.tex_coord.y(),
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((enabled_coords & TexCoordGenerationCoordinate::R) > 0) ? generate_coordinate(2) : vertex.tex_coord.z(),
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((enabled_coords & TexCoordGenerationCoordinate::Q) > 0) ? generate_coordinate(3) : vertex.tex_coord.w(),
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};
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}
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void Device::draw_primitives(PrimitiveType primitive_type, FloatMatrix4x4 const& model_view_transform, FloatMatrix3x3 const& normal_transform,
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FloatMatrix4x4 const& projection_transform, FloatMatrix4x4 const& texture_transform, Vector<Vertex> const& vertices,
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Vector<size_t> const& enabled_texture_units)
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triangle.vertices[2].normal.normalize();
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}
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// Generate texture coordinates if at least one coordinate is enabled
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if (m_options.texcoord_generation_enabled_coordinates != TexCoordGenerationCoordinate::None) {
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generate_texture_coordinates(triangle.vertices[0], m_options);
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generate_texture_coordinates(triangle.vertices[1], m_options);
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generate_texture_coordinates(triangle.vertices[2], m_options);
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}
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// Apply texture transformation
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// FIXME: implement multi-texturing: texcoords should be stored per texture unit
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triangle.vertices[0].tex_coord = texture_transform * triangle.vertices[0].tex_coord;
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@ -26,6 +26,11 @@
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namespace SoftGPU {
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struct TexCoordGenerationConfig {
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TexCoordGenerationMode mode { TexCoordGenerationMode::EyeLinear };
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FloatVector4 coefficients {};
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};
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struct RasterizerOptions {
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bool shade_smooth { true };
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bool enable_depth_test { false };
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@ -57,6 +62,8 @@ struct RasterizerOptions {
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WindingOrder front_face { WindingOrder::CounterClockwise };
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bool cull_back { true };
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bool cull_front { false };
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u8 texcoord_generation_enabled_coordinates { TexCoordGenerationCoordinate::None };
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Array<TexCoordGenerationConfig, 4> texcoord_generation_config {};
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};
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inline static constexpr size_t const num_samplers = 32;
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@ -68,4 +68,21 @@ enum class PrimitiveType {
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Quads,
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};
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enum TexCoordGenerationCoordinate {
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None = 0x0,
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S = 0x1,
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T = 0x2,
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R = 0x4,
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Q = 0x8,
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All = 0xF,
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};
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enum class TexCoordGenerationMode {
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ObjectLinear,
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EyeLinear,
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SphereMap,
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ReflectionMap,
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NormalMap,
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};
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}
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