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LibGL+LibSoftGPU: Implement texture coordinate generation

Texture coordinate generation is the concept of automatically
generating vertex texture coordinates instead of using the provided
coordinates (i.e. `glTexCoord`).

This commit implements support for:

* The `GL_TEXTURE_GEN_Q/R/S/T` capabilities
* The `GL_OBJECT_LINEAR`, `GL_EYE_LINEAR`, `GL_SPHERE_MAP`,
  `GL_REFLECTION_MAP` and `GL_NORMAL_MAP` modes
* Object and eye plane coefficients (write-only at the moment)

This changeset allows Tux Racer to render its terrain :^)
This commit is contained in:
Jelle Raaijmakers 2021-12-30 00:56:41 +01:00 committed by Andreas Kling
parent 69da279073
commit c19632128c
5 changed files with 236 additions and 8 deletions

View file

@ -652,6 +652,13 @@ void SoftwareGLContext::gl_enable(GLenum capability)
m_active_texture_unit->set_texture_cube_map_enabled(true);
m_sampler_config_is_dirty = true;
break;
case GL_TEXTURE_GEN_Q:
case GL_TEXTURE_GEN_R:
case GL_TEXTURE_GEN_S:
case GL_TEXTURE_GEN_T:
texture_coordinate_generation(capability).enabled = true;
m_texcoord_generation_dirty = true;
break;
default:
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
}
@ -728,6 +735,13 @@ void SoftwareGLContext::gl_disable(GLenum capability)
m_active_texture_unit->set_texture_cube_map_enabled(false);
m_sampler_config_is_dirty = true;
break;
case GL_TEXTURE_GEN_Q:
case GL_TEXTURE_GEN_R:
case GL_TEXTURE_GEN_S:
case GL_TEXTURE_GEN_T:
texture_coordinate_generation(capability).enabled = false;
m_texcoord_generation_dirty = true;
break;
default:
RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
}
@ -763,6 +777,11 @@ GLboolean SoftwareGLContext::gl_is_enabled(GLenum capability)
return rasterizer_options.scissor_enabled;
case GL_STENCIL_TEST:
return m_stencil_test_enabled;
case GL_TEXTURE_GEN_Q:
case GL_TEXTURE_GEN_R:
case GL_TEXTURE_GEN_S:
case GL_TEXTURE_GEN_T:
return texture_coordinate_generation(capability).enabled;
}
RETURN_VALUE_WITH_ERROR_IF(true, GL_INVALID_ENUM, 0);
@ -2743,8 +2762,11 @@ void SoftwareGLContext::gl_tex_gen(GLenum coord, GLenum pname, GLint param)
&& param != GL_REFLECTION_MAP,
GL_INVALID_ENUM);
RETURN_WITH_ERROR_IF((coord == GL_R || coord == GL_Q) && param == GL_SPHERE_MAP, GL_INVALID_ENUM);
RETURN_WITH_ERROR_IF(coord == GL_Q && (param == GL_REFLECTION_MAP || param == GL_NORMAL_MAP), GL_INVALID_ENUM);
dbgln_if(GL_DEBUG, "gl_tex_gen({:#x}, {:#x}, {}): unimplemented", coord, pname, param);
GLenum const capability = GL_TEXTURE_GEN_S + (coord - GL_S);
texture_coordinate_generation(capability).generation_mode = param;
m_texcoord_generation_dirty = true;
}
void SoftwareGLContext::gl_tex_gen_floatv(GLenum coord, GLenum pname, GLfloat const* params)
@ -2758,6 +2780,8 @@ void SoftwareGLContext::gl_tex_gen_floatv(GLenum coord, GLenum pname, GLfloat co
&& pname != GL_EYE_PLANE,
GL_INVALID_ENUM);
GLenum const capability = GL_TEXTURE_GEN_S + (coord - GL_S);
switch (pname) {
case GL_TEXTURE_GEN_MODE: {
auto param = static_cast<GLenum>(params[0]);
@ -2768,24 +2792,32 @@ void SoftwareGLContext::gl_tex_gen_floatv(GLenum coord, GLenum pname, GLfloat co
&& param != GL_REFLECTION_MAP,
GL_INVALID_ENUM);
RETURN_WITH_ERROR_IF((coord == GL_R || coord == GL_Q) && param == GL_SPHERE_MAP, GL_INVALID_ENUM);
RETURN_WITH_ERROR_IF(coord == GL_Q && (param == GL_REFLECTION_MAP || param == GL_NORMAL_MAP), GL_INVALID_ENUM);
dbgln_if(GL_DEBUG, "gl_tex_gen_floatv({:#x}, {:#x}, {:p}): unimplemented", coord, pname, params);
texture_coordinate_generation(capability).generation_mode = param;
break;
}
case GL_OBJECT_PLANE:
texture_coordinate_generation(capability).object_plane_coefficients = { params[0], params[1], params[2], params[3] };
break;
case GL_EYE_PLANE: {
GLfloat coefficient_p1 = params[0];
GLfloat coefficient_p2 = params[1];
GLfloat coefficient_p3 = params[2];
GLfloat coefficient_p4 = params[3];
auto inverted_model_view_matrix = m_model_view_matrix.inverse();
auto input_coefficients = FloatVector4 { params[0], params[1], params[2], params[3] };
dbgln_if(GL_DEBUG, "gl_tex_gen_floatv({:#x}, {:#x}, {:p}): unimplemented coefficients {} {} {} {}",
coord, pname, params, coefficient_p1, coefficient_p2, coefficient_p3, coefficient_p4);
// Note: we are allowed to store transformed coefficients here, according to the documentation on
// `glGetTexGen`:
//
// "The returned values are those maintained in eye coordinates. They are not equal to the values
// specified using glTexGen, unless the modelview matrix was identity when glTexGen was called."
texture_coordinate_generation(capability).eye_plane_coefficients = inverted_model_view_matrix * input_coefficients;
break;
}
default:
VERIFY_NOT_REACHED();
}
m_texcoord_generation_dirty = true;
}
void SoftwareGLContext::present()
@ -2796,6 +2828,7 @@ void SoftwareGLContext::present()
void SoftwareGLContext::sync_device_config()
{
sync_device_sampler_config();
sync_device_texcoord_config();
}
void SoftwareGLContext::sync_device_sampler_config()
@ -2915,4 +2948,65 @@ void SoftwareGLContext::sync_device_sampler_config()
}
}
void SoftwareGLContext::sync_device_texcoord_config()
{
if (!m_texcoord_generation_dirty)
return;
m_texcoord_generation_dirty = false;
auto options = m_rasterizer.options();
u8 enabled_coordinates = SoftGPU::TexCoordGenerationCoordinate::None;
for (GLenum capability = GL_TEXTURE_GEN_S; capability <= GL_TEXTURE_GEN_Q; ++capability) {
auto const context_coordinate_config = texture_coordinate_generation(capability);
if (!context_coordinate_config.enabled)
continue;
SoftGPU::TexCoordGenerationConfig* texcoord_generation_config;
switch (capability) {
case GL_TEXTURE_GEN_S:
enabled_coordinates |= SoftGPU::TexCoordGenerationCoordinate::S;
texcoord_generation_config = &options.texcoord_generation_config[0];
break;
case GL_TEXTURE_GEN_T:
enabled_coordinates |= SoftGPU::TexCoordGenerationCoordinate::T;
texcoord_generation_config = &options.texcoord_generation_config[1];
break;
case GL_TEXTURE_GEN_R:
enabled_coordinates |= SoftGPU::TexCoordGenerationCoordinate::R;
texcoord_generation_config = &options.texcoord_generation_config[2];
break;
case GL_TEXTURE_GEN_Q:
enabled_coordinates |= SoftGPU::TexCoordGenerationCoordinate::Q;
texcoord_generation_config = &options.texcoord_generation_config[3];
break;
default:
VERIFY_NOT_REACHED();
}
switch (context_coordinate_config.generation_mode) {
case GL_OBJECT_LINEAR:
texcoord_generation_config->mode = SoftGPU::TexCoordGenerationMode::ObjectLinear;
texcoord_generation_config->coefficients = context_coordinate_config.object_plane_coefficients;
break;
case GL_EYE_LINEAR:
texcoord_generation_config->mode = SoftGPU::TexCoordGenerationMode::EyeLinear;
texcoord_generation_config->coefficients = context_coordinate_config.eye_plane_coefficients;
break;
case GL_SPHERE_MAP:
texcoord_generation_config->mode = SoftGPU::TexCoordGenerationMode::SphereMap;
break;
case GL_REFLECTION_MAP:
texcoord_generation_config->mode = SoftGPU::TexCoordGenerationMode::ReflectionMap;
break;
case GL_NORMAL_MAP:
texcoord_generation_config->mode = SoftGPU::TexCoordGenerationMode::NormalMap;
break;
}
}
options.texcoord_generation_enabled_coordinates = enabled_coordinates;
m_rasterizer.set_options(options);
}
}

View file

@ -140,6 +140,7 @@ public:
private:
void sync_device_config();
void sync_device_sampler_config();
void sync_device_texcoord_config();
private:
template<typename T>
@ -243,6 +244,42 @@ private:
Vector<TextureUnit, 32> m_texture_units;
TextureUnit* m_active_texture_unit;
// Texture coordinate generation state
struct TextureCoordinateGeneration {
bool enabled { false };
GLenum generation_mode { GL_EYE_LINEAR };
FloatVector4 object_plane_coefficients;
FloatVector4 eye_plane_coefficients;
};
Array<TextureCoordinateGeneration, 4> m_texture_coordinate_generation {
// S
TextureCoordinateGeneration {
.object_plane_coefficients = { 1.0f, 0.0f, 0.0f, 0.0f },
.eye_plane_coefficients = { 1.0f, 0.0f, 0.0f, 0.0f },
},
// T
TextureCoordinateGeneration {
.object_plane_coefficients = { 0.0f, 1.0f, 0.0f, 0.0f },
.eye_plane_coefficients = { 0.0f, 1.0f, 0.0f, 0.0f },
},
// R
TextureCoordinateGeneration {
.object_plane_coefficients = { 0.0f, 0.0f, 0.0f, 0.0f },
.eye_plane_coefficients = { 0.0f, 0.0f, 0.0f, 0.0f },
},
// Q
TextureCoordinateGeneration {
.object_plane_coefficients = { 0.0f, 0.0f, 0.0f, 0.0f },
.eye_plane_coefficients = { 0.0f, 0.0f, 0.0f, 0.0f },
},
};
bool m_texcoord_generation_dirty { true };
ALWAYS_INLINE TextureCoordinateGeneration& texture_coordinate_generation(GLenum capability)
{
return m_texture_coordinate_generation[capability - GL_TEXTURE_GEN_S];
}
SoftGPU::Device m_rasterizer;
SoftGPU::DeviceInfo const m_device_info;
bool m_sampler_config_is_dirty { true };

View file

@ -533,6 +533,72 @@ DeviceInfo Device::info() const
};
}
static void generate_texture_coordinates(Vertex& vertex, RasterizerOptions const& options)
{
auto generate_coordinate = [&](size_t config_index) -> float {
auto mode = options.texcoord_generation_config[config_index].mode;
switch (mode) {
case TexCoordGenerationMode::ObjectLinear: {
auto coefficients = options.texcoord_generation_config[config_index].coefficients;
return coefficients.dot(vertex.position);
}
case TexCoordGenerationMode::EyeLinear: {
auto coefficients = options.texcoord_generation_config[config_index].coefficients;
return coefficients.dot(vertex.eye_coordinates);
}
case TexCoordGenerationMode::SphereMap: {
auto const eye_unit = vertex.eye_coordinates.normalized();
FloatVector3 const eye_unit_xyz = { eye_unit.x(), eye_unit.y(), eye_unit.z() };
auto const normal = vertex.normal;
auto reflection = eye_unit_xyz - normal * 2 * normal.dot(eye_unit_xyz);
reflection.set_z(reflection.z() + 1);
auto const reflection_value = (config_index == 0) ? reflection.x() : reflection.y();
return reflection_value / (2 * reflection.length()) + 0.5f;
}
case TexCoordGenerationMode::ReflectionMap: {
auto const eye_unit = vertex.eye_coordinates.normalized();
FloatVector3 const eye_unit_xyz = { eye_unit.x(), eye_unit.y(), eye_unit.z() };
auto const normal = vertex.normal;
auto reflection = eye_unit_xyz - normal * 2 * normal.dot(eye_unit_xyz);
switch (config_index) {
case 0:
return reflection.x();
case 1:
return reflection.y();
case 2:
return reflection.z();
default:
VERIFY_NOT_REACHED();
}
}
case TexCoordGenerationMode::NormalMap: {
auto const normal = vertex.normal;
switch (config_index) {
case 0:
return normal.x();
case 1:
return normal.y();
case 2:
return normal.z();
default:
VERIFY_NOT_REACHED();
}
}
default:
VERIFY_NOT_REACHED();
}
};
auto const enabled_coords = options.texcoord_generation_enabled_coordinates;
vertex.tex_coord = {
((enabled_coords & TexCoordGenerationCoordinate::S) > 0) ? generate_coordinate(0) : vertex.tex_coord.x(),
((enabled_coords & TexCoordGenerationCoordinate::T) > 0) ? generate_coordinate(1) : vertex.tex_coord.y(),
((enabled_coords & TexCoordGenerationCoordinate::R) > 0) ? generate_coordinate(2) : vertex.tex_coord.z(),
((enabled_coords & TexCoordGenerationCoordinate::Q) > 0) ? generate_coordinate(3) : vertex.tex_coord.w(),
};
}
void Device::draw_primitives(PrimitiveType primitive_type, FloatMatrix4x4 const& model_view_transform, FloatMatrix3x3 const& normal_transform,
FloatMatrix4x4 const& projection_transform, FloatMatrix4x4 const& texture_transform, Vector<Vertex> const& vertices,
Vector<size_t> const& enabled_texture_units)
@ -703,6 +769,13 @@ void Device::draw_primitives(PrimitiveType primitive_type, FloatMatrix4x4 const&
triangle.vertices[2].normal.normalize();
}
// Generate texture coordinates if at least one coordinate is enabled
if (m_options.texcoord_generation_enabled_coordinates != TexCoordGenerationCoordinate::None) {
generate_texture_coordinates(triangle.vertices[0], m_options);
generate_texture_coordinates(triangle.vertices[1], m_options);
generate_texture_coordinates(triangle.vertices[2], m_options);
}
// Apply texture transformation
// FIXME: implement multi-texturing: texcoords should be stored per texture unit
triangle.vertices[0].tex_coord = texture_transform * triangle.vertices[0].tex_coord;

View file

@ -26,6 +26,11 @@
namespace SoftGPU {
struct TexCoordGenerationConfig {
TexCoordGenerationMode mode { TexCoordGenerationMode::EyeLinear };
FloatVector4 coefficients {};
};
struct RasterizerOptions {
bool shade_smooth { true };
bool enable_depth_test { false };
@ -57,6 +62,8 @@ struct RasterizerOptions {
WindingOrder front_face { WindingOrder::CounterClockwise };
bool cull_back { true };
bool cull_front { false };
u8 texcoord_generation_enabled_coordinates { TexCoordGenerationCoordinate::None };
Array<TexCoordGenerationConfig, 4> texcoord_generation_config {};
};
inline static constexpr size_t const num_samplers = 32;

View file

@ -68,4 +68,21 @@ enum class PrimitiveType {
Quads,
};
enum TexCoordGenerationCoordinate {
None = 0x0,
S = 0x1,
T = 0x2,
R = 0x4,
Q = 0x8,
All = 0xF,
};
enum class TexCoordGenerationMode {
ObjectLinear,
EyeLinear,
SphereMap,
ReflectionMap,
NormalMap,
};
}