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LibGL: Fix minor const-correctness issues
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2 changed files with 5 additions and 5 deletions
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@ -57,7 +57,7 @@ ErrorOr<void> Program::link(GPU::Device& device)
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// Link vertex shader objects
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Vector<GLSL::ObjectFile const*> vertex_shader_object_files;
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for (auto vertex_shader : m_vertex_shaders)
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for (auto const& vertex_shader : m_vertex_shaders)
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vertex_shader_object_files.append(vertex_shader->object_file());
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auto linked_vertex_shader_or_error = linker.link(vertex_shader_object_files);
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