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Snake: Convert the game window to GML

Unfortunately, GML widget registration requires a non-fallible construct
method to create the widget. So this does a bit of manual error checking
when loading the food bitmaps.
This commit is contained in:
Timothy Flynn 2022-12-20 08:34:18 -05:00 committed by Andreas Kling
parent ae90f490bd
commit cb66c02bc4
5 changed files with 79 additions and 44 deletions

View file

@ -6,6 +6,7 @@
#include "Game.h"
#include <AK/URL.h>
#include <Games/Snake/SnakeGML.h>
#include <LibConfig/Client.h>
#include <LibCore/System.h>
#include <LibDesktop/Launcher.h>
@ -46,35 +47,38 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
window->set_title("Snake");
window->resize(324, 344);
auto game = TRY(Snake::Game::create());
window->set_main_widget(game);
auto widget = TRY(window->try_set_main_widget<GUI::Widget>());
widget->load_from_gml(snake_gml);
auto& game = *widget->find_descendant_of_type_named<Snake::Game>("game");
game.set_focus(true);
auto game_menu = TRY(window->try_add_menu("&Game"));
TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
game->reset();
game.reset();
})));
static DeprecatedString const pause_text = "&Pause Game"sv;
auto const pause_icon = TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/pause.png"sv));
static DeprecatedString const continue_text = "&Continue Game"sv;
auto const continue_icon = TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/play.png"sv));
TRY(game_menu->try_add_action(GUI::Action::create(pause_text, { Mod_None, Key_Space }, pause_icon, [&](auto& action) {
if (game->has_timer()) {
game->pause();
if (game.has_timer()) {
game.pause();
action.set_text(continue_text);
action.set_icon(continue_icon);
} else {
game->start();
game.start();
action.set_text(pause_text);
action.set_icon(pause_icon);
}
})));
TRY(game_menu->try_add_action(GUI::Action::create("&Change snake color", TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/color-chooser.png"sv)), [&](auto&) {
game->pause();
game.pause();
auto dialog = GUI::ColorPicker::construct(Gfx::Color::White, window);
if (dialog->exec() == GUI::Dialog::ExecResult::OK)
game->set_snake_base_color(dialog->color());
game->start();
game.set_snake_base_color(dialog->color());
game.start();
})));
TRY(game_menu->try_add_separator());
TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {