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LibGL: Remove Texture note leftovers from the NameAllocator class
The NameAllocator class is not only about Textures, so let's change a comment being related to it.
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@ -16,7 +16,7 @@ void NameAllocator::allocate(GLsizei count, GLuint* names)
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m_free_names.pop();
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} else {
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// We're out of free previously allocated names. Let's allocate a new contiguous amount from the
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// last known texture name
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// last known id
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names[i] = m_last_id++;
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}
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}
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