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PixelPaint: Use Mask internally in Selection
While the external API has not changed, this will allow us to have non-rectangular selections in the future.
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3 changed files with 80 additions and 21 deletions
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@ -9,6 +9,8 @@
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#include <LibCore/Timer.h>
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#include <LibGfx/Rect.h>
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#include "Mask.h"
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namespace PixelPaint {
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class ImageEditor;
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@ -18,24 +20,27 @@ class Selection {
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public:
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explicit Selection(ImageEditor&);
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bool is_empty() const { return m_rect.is_empty(); }
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bool is_empty() const { return m_mask.is_null(); }
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void clear();
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void set(Gfx::IntRect const& rect) { m_rect = rect; }
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Gfx::IntRect bounding_rect() const { return m_rect; }
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void set(Gfx::IntRect const& rect) { m_mask = Mask::full(rect); }
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Gfx::IntRect bounding_rect() const { return m_mask.bounding_rect(); }
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void paint(Gfx::Painter&);
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void draw_marching_ants(Gfx::Painter&, Gfx::IntRect const&) const;
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void draw_marching_ants(Gfx::Painter&, Mask const&) const;
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void begin_interactive_selection() { m_in_interactive_selection = true; }
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void end_interactive_selection() { m_in_interactive_selection = false; }
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private:
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ImageEditor& m_editor;
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Gfx::IntRect m_rect;
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Mask m_mask;
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RefPtr<Core::Timer> m_marching_ants_timer;
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int m_marching_ants_offset { 0 };
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bool m_in_interactive_selection { false };
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void draw_marching_ants_pixel(Gfx::Painter&, int x, int y) const;
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};
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}
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