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https://github.com/RGBCube/serenity
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LibGL+LibGPU+LibSoftGPU: Move SamplerConfig to LibGPU
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parent
54307a9cd3
commit
e7450fa940
6 changed files with 103 additions and 87 deletions
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@ -2909,7 +2909,7 @@ void GLContext::sync_device_sampler_config()
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if (!texture_unit.texture_2d_enabled())
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continue;
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SoftGPU::SamplerConfig config;
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GPU::SamplerConfig config;
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auto texture_2d = texture_unit.texture_2d_target_texture();
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if (texture_2d.is_null()) {
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@ -2924,28 +2924,28 @@ void GLContext::sync_device_sampler_config()
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switch (sampler.min_filter()) {
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case GL_NEAREST:
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config.texture_min_filter = SoftGPU::TextureFilter::Nearest;
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config.mipmap_filter = SoftGPU::MipMapFilter::None;
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config.texture_min_filter = GPU::TextureFilter::Nearest;
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config.mipmap_filter = GPU::MipMapFilter::None;
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break;
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case GL_LINEAR:
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config.texture_min_filter = SoftGPU::TextureFilter::Linear;
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config.mipmap_filter = SoftGPU::MipMapFilter::None;
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config.texture_min_filter = GPU::TextureFilter::Linear;
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config.mipmap_filter = GPU::MipMapFilter::None;
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break;
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case GL_NEAREST_MIPMAP_NEAREST:
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config.texture_min_filter = SoftGPU::TextureFilter::Nearest;
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config.mipmap_filter = SoftGPU::MipMapFilter::Nearest;
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config.texture_min_filter = GPU::TextureFilter::Nearest;
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config.mipmap_filter = GPU::MipMapFilter::Nearest;
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break;
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case GL_LINEAR_MIPMAP_NEAREST:
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config.texture_min_filter = SoftGPU::TextureFilter::Linear;
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config.mipmap_filter = SoftGPU::MipMapFilter::Nearest;
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config.texture_min_filter = GPU::TextureFilter::Linear;
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config.mipmap_filter = GPU::MipMapFilter::Nearest;
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break;
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case GL_NEAREST_MIPMAP_LINEAR:
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config.texture_min_filter = SoftGPU::TextureFilter::Nearest;
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config.mipmap_filter = SoftGPU::MipMapFilter::Linear;
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config.texture_min_filter = GPU::TextureFilter::Nearest;
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config.mipmap_filter = GPU::MipMapFilter::Linear;
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break;
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case GL_LINEAR_MIPMAP_LINEAR:
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config.texture_min_filter = SoftGPU::TextureFilter::Linear;
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config.mipmap_filter = SoftGPU::MipMapFilter::Linear;
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config.texture_min_filter = GPU::TextureFilter::Linear;
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config.mipmap_filter = GPU::MipMapFilter::Linear;
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break;
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default:
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VERIFY_NOT_REACHED();
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@ -2953,10 +2953,10 @@ void GLContext::sync_device_sampler_config()
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switch (sampler.mag_filter()) {
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case GL_NEAREST:
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config.texture_mag_filter = SoftGPU::TextureFilter::Nearest;
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config.texture_mag_filter = GPU::TextureFilter::Nearest;
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break;
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case GL_LINEAR:
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config.texture_mag_filter = SoftGPU::TextureFilter::Linear;
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config.texture_mag_filter = GPU::TextureFilter::Linear;
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break;
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default:
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VERIFY_NOT_REACHED();
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@ -2964,19 +2964,19 @@ void GLContext::sync_device_sampler_config()
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switch (sampler.wrap_s_mode()) {
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case GL_CLAMP:
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config.texture_wrap_u = SoftGPU::TextureWrapMode::Clamp;
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config.texture_wrap_u = GPU::TextureWrapMode::Clamp;
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break;
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case GL_CLAMP_TO_BORDER:
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config.texture_wrap_u = SoftGPU::TextureWrapMode::ClampToBorder;
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config.texture_wrap_u = GPU::TextureWrapMode::ClampToBorder;
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break;
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case GL_CLAMP_TO_EDGE:
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config.texture_wrap_u = SoftGPU::TextureWrapMode::ClampToEdge;
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config.texture_wrap_u = GPU::TextureWrapMode::ClampToEdge;
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break;
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case GL_REPEAT:
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config.texture_wrap_u = SoftGPU::TextureWrapMode::Repeat;
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config.texture_wrap_u = GPU::TextureWrapMode::Repeat;
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break;
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case GL_MIRRORED_REPEAT:
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config.texture_wrap_u = SoftGPU::TextureWrapMode::MirroredRepeat;
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config.texture_wrap_u = GPU::TextureWrapMode::MirroredRepeat;
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break;
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default:
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VERIFY_NOT_REACHED();
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@ -2984,19 +2984,19 @@ void GLContext::sync_device_sampler_config()
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switch (sampler.wrap_t_mode()) {
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case GL_CLAMP:
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config.texture_wrap_v = SoftGPU::TextureWrapMode::Clamp;
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config.texture_wrap_v = GPU::TextureWrapMode::Clamp;
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break;
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case GL_CLAMP_TO_BORDER:
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config.texture_wrap_v = SoftGPU::TextureWrapMode::ClampToBorder;
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config.texture_wrap_v = GPU::TextureWrapMode::ClampToBorder;
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break;
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case GL_CLAMP_TO_EDGE:
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config.texture_wrap_v = SoftGPU::TextureWrapMode::ClampToEdge;
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config.texture_wrap_v = GPU::TextureWrapMode::ClampToEdge;
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break;
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case GL_REPEAT:
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config.texture_wrap_v = SoftGPU::TextureWrapMode::Repeat;
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config.texture_wrap_v = GPU::TextureWrapMode::Repeat;
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break;
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case GL_MIRRORED_REPEAT:
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config.texture_wrap_v = SoftGPU::TextureWrapMode::MirroredRepeat;
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config.texture_wrap_v = GPU::TextureWrapMode::MirroredRepeat;
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break;
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default:
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VERIFY_NOT_REACHED();
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@ -3004,13 +3004,13 @@ void GLContext::sync_device_sampler_config()
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switch (texture_unit.env_mode()) {
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case GL_MODULATE:
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config.fixed_function_texture_env_mode = SoftGPU::TextureEnvMode::Modulate;
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config.fixed_function_texture_env_mode = GPU::TextureEnvMode::Modulate;
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break;
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case GL_REPLACE:
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config.fixed_function_texture_env_mode = SoftGPU::TextureEnvMode::Replace;
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config.fixed_function_texture_env_mode = GPU::TextureEnvMode::Replace;
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break;
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case GL_DECAL:
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config.fixed_function_texture_env_mode = SoftGPU::TextureEnvMode::Decal;
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config.fixed_function_texture_env_mode = GPU::TextureEnvMode::Decal;
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break;
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default:
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VERIFY_NOT_REACHED();
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