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LibGL+LibGPU+LibSoftGPU: Move SamplerConfig to LibGPU

This commit is contained in:
Stephan Unverwerth 2022-03-27 14:55:31 +02:00 committed by Andreas Kling
parent 54307a9cd3
commit e7450fa940
6 changed files with 103 additions and 87 deletions

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@ -8,60 +8,24 @@
#include <AK/RefPtr.h>
#include <AK/SIMD.h>
#include <LibGPU/SamplerConfig.h>
#include <LibGfx/Vector2.h>
#include <LibGfx/Vector4.h>
#include <LibSoftGPU/Image.h>
namespace SoftGPU {
enum class TextureFilter {
Nearest,
Linear,
};
enum class MipMapFilter {
None,
Nearest,
Linear,
};
enum class TextureWrapMode {
Repeat,
MirroredRepeat,
Clamp,
ClampToBorder,
ClampToEdge,
};
enum class TextureEnvMode {
Modulate,
Replace,
Decal,
};
struct SamplerConfig final {
RefPtr<Image> bound_image;
MipMapFilter mipmap_filter { MipMapFilter::Nearest };
TextureFilter texture_mag_filter { TextureFilter::Linear };
TextureFilter texture_min_filter { TextureFilter::Linear };
TextureWrapMode texture_wrap_u { TextureWrapMode::Repeat };
TextureWrapMode texture_wrap_v { TextureWrapMode::Repeat };
TextureWrapMode texture_wrap_w { TextureWrapMode::Repeat };
FloatVector4 border_color { 0, 0, 0, 1 };
TextureEnvMode fixed_function_texture_env_mode { TextureEnvMode::Modulate };
};
class Sampler final {
public:
Vector4<AK::SIMD::f32x4> sample_2d(Vector2<AK::SIMD::f32x4> const& uv) const;
void set_config(SamplerConfig const& config) { m_config = config; }
SamplerConfig const& config() const { return m_config; }
void set_config(GPU::SamplerConfig const& config) { m_config = config; }
GPU::SamplerConfig const& config() const { return m_config; }
private:
Vector4<AK::SIMD::f32x4> sample_2d_lod(Vector2<AK::SIMD::f32x4> const& uv, AK::SIMD::u32x4 level, TextureFilter) const;
Vector4<AK::SIMD::f32x4> sample_2d_lod(Vector2<AK::SIMD::f32x4> const& uv, AK::SIMD::u32x4 level, GPU::TextureFilter) const;
SamplerConfig m_config;
GPU::SamplerConfig m_config;
};
}