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LibJS+LibWeb: Replace GlobalObject with Realm in object constructors

No functional changes - we can still very easily get to the global
object via `Realm::global_object()`. This is in preparation of moving
the intrinsics to the realm and no longer having to pass a global
object when allocating any object.
In a few (now, and many more in subsequent commits) places we get a
realm using `GlobalObject::associated_realm()`, this is intended to be
temporary. For example, create() functions will later receive the same
treatment and are passed a realm instead of a global object.
This commit is contained in:
Linus Groh 2022-08-16 00:20:49 +01:00
parent 4c300cc5e8
commit ecd163bdf1
315 changed files with 592 additions and 554 deletions

View file

@ -18,8 +18,8 @@
namespace JS::Test262 {
$262Object::$262Object(JS::GlobalObject& global_object)
: Object(Object::ConstructWithoutPrototypeTag::Tag, global_object)
$262Object::$262Object(Realm& realm)
: Object(Object::ConstructWithoutPrototypeTag::Tag, realm)
{
}
@ -27,8 +27,9 @@ void $262Object::initialize(JS::GlobalObject& global_object)
{
Base::initialize(global_object);
m_agent = vm().heap().allocate<AgentObject>(global_object, global_object);
m_is_htmldda = vm().heap().allocate<IsHTMLDDA>(global_object, global_object);
auto& realm = *global_object.associated_realm();
m_agent = vm().heap().allocate<AgentObject>(global_object, realm);
m_is_htmldda = vm().heap().allocate<IsHTMLDDA>(global_object, realm);
u8 attr = Attribute::Writable | Attribute::Configurable;
define_native_function("clearKeptObjects", clear_kept_objects, 0, attr);

View file

@ -17,7 +17,7 @@ class $262Object final : public Object {
JS_OBJECT($262Object, Object);
public:
$262Object(JS::GlobalObject&);
explicit $262Object(Realm&);
virtual void initialize(JS::GlobalObject&) override;
virtual ~$262Object() override = default;

View file

@ -12,8 +12,8 @@
namespace JS::Test262 {
AgentObject::AgentObject(JS::GlobalObject& global_object)
: Object(Object::ConstructWithoutPrototypeTag::Tag, global_object)
AgentObject::AgentObject(Realm& realm)
: Object(Object::ConstructWithoutPrototypeTag::Tag, realm)
{
}

View file

@ -15,7 +15,7 @@ class AgentObject final : public Object {
JS_OBJECT(AgentObject, Object);
public:
AgentObject(JS::GlobalObject&);
explicit AgentObject(Realm&);
virtual void initialize(JS::GlobalObject&) override;
virtual ~AgentObject() override = default;

View file

@ -18,7 +18,8 @@ void GlobalObject::initialize_global_object()
{
Base::initialize_global_object();
m_$262 = vm().heap().allocate<$262Object>(*this, *this);
auto& realm = *associated_realm();
m_$262 = vm().heap().allocate<$262Object>(*this, realm);
// https://github.com/tc39/test262/blob/master/INTERPRETING.md#host-defined-functions
u8 attr = Attribute::Writable | Attribute::Configurable;

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@ -9,9 +9,9 @@
namespace JS::Test262 {
IsHTMLDDA::IsHTMLDDA(JS::GlobalObject& global_object)
IsHTMLDDA::IsHTMLDDA(Realm& realm)
// NativeFunction without prototype is currently not possible (only due to the lack of a ctor that supports it)
: NativeFunction("IsHTMLDDA", *global_object.function_prototype())
: NativeFunction("IsHTMLDDA", *realm.global_object().function_prototype())
{
}

View file

@ -14,7 +14,7 @@ class IsHTMLDDA final : public NativeFunction {
JS_OBJECT(IsHTMLDDA, NativeFunction);
public:
explicit IsHTMLDDA(JS::GlobalObject&);
explicit IsHTMLDDA(Realm&);
virtual ~IsHTMLDDA() override = default;
virtual ThrowCompletionOr<Value> call() override;