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LibGUI: Don't force flush pending paints whenever mouse moves
This patch removes a hack that forced any pending repaints to happen immediately whenever you moved the mouse over a window. The purpose of that mechanism was to ensure that quick button presses still show up visually, and since that is now accomplished via Widget::repaint(), we no longer need this.
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1 changed files with 0 additions and 5 deletions
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@ -367,11 +367,6 @@ void Window::handle_mouse_event(MouseEvent& event)
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if (event.buttons() != 0 && !m_automatic_cursor_tracking_widget)
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if (event.buttons() != 0 && !m_automatic_cursor_tracking_widget)
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m_automatic_cursor_tracking_widget = *result.widget;
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m_automatic_cursor_tracking_widget = *result.widget;
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result.widget->dispatch_event(local_event, this);
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result.widget->dispatch_event(local_event, this);
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if (!m_pending_paint_event_rects.is_empty()) {
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MultiPaintEvent paint_event(move(m_pending_paint_event_rects), size());
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handle_multi_paint_event(paint_event);
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}
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}
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}
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void Window::handle_multi_paint_event(MultiPaintEvent& event)
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void Window::handle_multi_paint_event(MultiPaintEvent& event)
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