mirror of
https://github.com/RGBCube/serenity
synced 2025-05-25 16:25:08 +00:00
LibGL: Implement glGetLight
This commit is contained in:
parent
f657362fda
commit
f5cde1b6fb
5 changed files with 79 additions and 2 deletions
|
@ -3516,4 +3516,65 @@ void SoftwareGLContext::gl_color_material(GLenum face, GLenum mode)
|
|||
m_light_state_is_dirty = true;
|
||||
}
|
||||
|
||||
void SoftwareGLContext::gl_get_light(GLenum light, GLenum pname, void* params, GLenum type)
|
||||
{
|
||||
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_get_light, light, pname, params, type);
|
||||
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
|
||||
RETURN_WITH_ERROR_IF(light < GL_LIGHT0 || light > GL_LIGHT0 + m_device_info.num_lights, GL_INVALID_ENUM);
|
||||
RETURN_WITH_ERROR_IF(!(pname == GL_AMBIENT || pname == GL_DIFFUSE || pname == GL_SPECULAR || pname == GL_SPOT_DIRECTION || pname == GL_SPOT_EXPONENT || pname == GL_SPOT_CUTOFF || pname == GL_CONSTANT_ATTENUATION || pname == GL_LINEAR_ATTENUATION || pname == GL_QUADRATIC_ATTENUATION), GL_INVALID_ENUM);
|
||||
|
||||
if (type == GL_FLOAT)
|
||||
get_light_param<GLfloat>(light, pname, static_cast<GLfloat*>(params));
|
||||
else if (type == GL_INT)
|
||||
get_light_param<GLint>(light, pname, static_cast<GLint*>(params));
|
||||
else
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
void SoftwareGLContext::get_light_param(GLenum light, GLenum pname, T* params)
|
||||
{
|
||||
auto const& light_state = m_light_states[light - GL_LIGHT0];
|
||||
switch (pname) {
|
||||
case GL_AMBIENT:
|
||||
params[0] = light_state.ambient_intensity.x();
|
||||
params[1] = light_state.ambient_intensity.y();
|
||||
params[2] = light_state.ambient_intensity.z();
|
||||
params[3] = light_state.ambient_intensity.w();
|
||||
break;
|
||||
case GL_DIFFUSE:
|
||||
params[0] = light_state.diffuse_intensity.x();
|
||||
params[1] = light_state.diffuse_intensity.y();
|
||||
params[2] = light_state.diffuse_intensity.z();
|
||||
params[3] = light_state.diffuse_intensity.w();
|
||||
break;
|
||||
case GL_SPECULAR:
|
||||
params[0] = light_state.specular_intensity.x();
|
||||
params[1] = light_state.specular_intensity.y();
|
||||
params[2] = light_state.specular_intensity.z();
|
||||
params[3] = light_state.specular_intensity.w();
|
||||
break;
|
||||
case GL_SPOT_DIRECTION:
|
||||
params[0] = light_state.spotlight_direction.x();
|
||||
params[1] = light_state.spotlight_direction.y();
|
||||
params[2] = light_state.spotlight_direction.z();
|
||||
break;
|
||||
case GL_SPOT_EXPONENT:
|
||||
*params = light_state.spotlight_exponent;
|
||||
break;
|
||||
case GL_SPOT_CUTOFF:
|
||||
*params = light_state.spotlight_cutoff_angle;
|
||||
break;
|
||||
case GL_CONSTANT_ATTENUATION:
|
||||
*params = light_state.constant_attenuation;
|
||||
break;
|
||||
case GL_LINEAR_ATTENUATION:
|
||||
*params = light_state.linear_attenuation;
|
||||
break;
|
||||
case GL_QUADRATIC_ATTENUATION:
|
||||
*params = light_state.quadratic_attenuation;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue