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LibGL: Implement glGetLight
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parent
f657362fda
commit
f5cde1b6fb
5 changed files with 79 additions and 2 deletions
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@ -586,6 +586,8 @@ GLAPI void glGetBooleanv(GLenum pname, GLboolean* data);
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GLAPI void glGetDoublev(GLenum pname, GLdouble* params);
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GLAPI void glGetFloatv(GLenum pname, GLfloat* params);
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GLAPI void glGetIntegerv(GLenum pname, GLint* data);
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GLAPI void glGetLightfv(GLenum light, GLenum pname, GLfloat* params);
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GLAPI void glGetLightiv(GLenum light, GLenum pname, GLint* params);
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GLAPI void glDepthMask(GLboolean flag);
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GLAPI void glEnableClientState(GLenum cap);
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GLAPI void glDisableClientState(GLenum cap);
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@ -119,7 +119,7 @@ public:
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virtual void gl_materialf(GLenum face, GLenum pname, GLfloat param) = 0;
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virtual void gl_materialfv(GLenum face, GLenum pname, GLfloat const* params) = 0;
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virtual void gl_color_material(GLenum face, GLenum mode) = 0;
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virtual void gl_get_light(GLenum light, GLenum pname, void* params, GLenum type) = 0;
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virtual void present() = 0;
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};
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@ -62,3 +62,13 @@ void glShadeModel(GLenum mode)
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{
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g_gl_context->gl_shade_model(mode);
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}
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void glGetLightfv(GLenum light, GLenum pname, GLfloat* params)
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{
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g_gl_context->gl_get_light(light, pname, params, GL_FLOAT);
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}
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void glGetLightiv(GLenum light, GLenum pname, GLint* params)
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{
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g_gl_context->gl_get_light(light, pname, params, GL_INT);
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}
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@ -3516,4 +3516,65 @@ void SoftwareGLContext::gl_color_material(GLenum face, GLenum mode)
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m_light_state_is_dirty = true;
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}
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void SoftwareGLContext::gl_get_light(GLenum light, GLenum pname, void* params, GLenum type)
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{
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_get_light, light, pname, params, type);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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RETURN_WITH_ERROR_IF(light < GL_LIGHT0 || light > GL_LIGHT0 + m_device_info.num_lights, GL_INVALID_ENUM);
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RETURN_WITH_ERROR_IF(!(pname == GL_AMBIENT || pname == GL_DIFFUSE || pname == GL_SPECULAR || pname == GL_SPOT_DIRECTION || pname == GL_SPOT_EXPONENT || pname == GL_SPOT_CUTOFF || pname == GL_CONSTANT_ATTENUATION || pname == GL_LINEAR_ATTENUATION || pname == GL_QUADRATIC_ATTENUATION), GL_INVALID_ENUM);
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if (type == GL_FLOAT)
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get_light_param<GLfloat>(light, pname, static_cast<GLfloat*>(params));
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else if (type == GL_INT)
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get_light_param<GLint>(light, pname, static_cast<GLint*>(params));
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else
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VERIFY_NOT_REACHED();
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}
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template<typename T>
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void SoftwareGLContext::get_light_param(GLenum light, GLenum pname, T* params)
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{
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auto const& light_state = m_light_states[light - GL_LIGHT0];
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switch (pname) {
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case GL_AMBIENT:
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params[0] = light_state.ambient_intensity.x();
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params[1] = light_state.ambient_intensity.y();
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params[2] = light_state.ambient_intensity.z();
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params[3] = light_state.ambient_intensity.w();
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break;
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case GL_DIFFUSE:
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params[0] = light_state.diffuse_intensity.x();
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params[1] = light_state.diffuse_intensity.y();
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params[2] = light_state.diffuse_intensity.z();
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params[3] = light_state.diffuse_intensity.w();
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break;
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case GL_SPECULAR:
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params[0] = light_state.specular_intensity.x();
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params[1] = light_state.specular_intensity.y();
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params[2] = light_state.specular_intensity.z();
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params[3] = light_state.specular_intensity.w();
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break;
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case GL_SPOT_DIRECTION:
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params[0] = light_state.spotlight_direction.x();
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params[1] = light_state.spotlight_direction.y();
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params[2] = light_state.spotlight_direction.z();
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break;
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case GL_SPOT_EXPONENT:
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*params = light_state.spotlight_exponent;
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break;
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case GL_SPOT_CUTOFF:
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*params = light_state.spotlight_cutoff_angle;
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break;
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case GL_CONSTANT_ATTENUATION:
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*params = light_state.constant_attenuation;
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break;
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case GL_LINEAR_ATTENUATION:
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*params = light_state.linear_attenuation;
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break;
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case GL_QUADRATIC_ATTENUATION:
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*params = light_state.quadratic_attenuation;
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break;
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}
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}
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}
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@ -150,6 +150,7 @@ public:
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virtual void gl_materialf(GLenum face, GLenum pname, GLfloat param) override;
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virtual void gl_materialfv(GLenum face, GLenum pname, GLfloat const* params) override;
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virtual void gl_color_material(GLenum face, GLenum mode) override;
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virtual void gl_get_light(GLenum light, GLenum pname, void* params, GLenum type) override;
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virtual void present() override;
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private:
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@ -181,6 +182,8 @@ private:
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template<typename T>
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void get_floating_point(GLenum pname, T* params);
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template<typename T>
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void get_light_param(GLenum light, GLenum pname, T* params);
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void invoke_list(size_t list_index);
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[[nodiscard]] bool should_append_to_listing() const { return m_current_listing_index.has_value(); }
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@ -370,7 +373,8 @@ private:
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decltype(&SoftwareGLContext::gl_lightfv),
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decltype(&SoftwareGLContext::gl_materialf),
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decltype(&SoftwareGLContext::gl_materialfv),
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decltype(&SoftwareGLContext::gl_color_material)>;
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decltype(&SoftwareGLContext::gl_color_material),
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decltype(&SoftwareGLContext::gl_get_light)>;
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using ExtraSavedArguments = Variant<
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FloatMatrix4x4>;
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