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LibGfx+Userland: Merge FrameShape and FrameShadow into FrameStyle
Previously, Frames could set both these properties along with a thickness to confusing effect: Most shapes of the same shadowing only differentiated at a thickness >= 2, and some not at all. This led to a lot of creative but ultimately superfluous choices in the code. Instead let's streamline our options, automate thickness, and get the right look without so much guesswork. Plain shadowing has been consolidated into a single Plain style, and 0 thickness can be had by setting style to NoFrame.
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58 changed files with 148 additions and 208 deletions
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@ -241,12 +241,12 @@ void ClassicStylePainter::paint_button(Painter& painter, IntRect const& rect, Pa
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}
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}
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void ClassicStylePainter::paint_frame(Painter& painter, IntRect const& rect, Palette const& palette, FrameShape shape, FrameShadow shadow, int thickness, bool skip_vertical_lines)
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void ClassicStylePainter::paint_frame(Painter& painter, IntRect const& rect, Palette const& palette, FrameStyle style, bool skip_vertical_lines)
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{
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if (shape == Gfx::FrameShape::NoFrame)
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if (style == Gfx::FrameStyle::NoFrame)
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return;
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if (shape == FrameShape::Window) {
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if (style == FrameStyle::Window) {
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StylePainter::paint_window_frame(painter, rect, palette);
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return;
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}
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@ -256,48 +256,50 @@ void ClassicStylePainter::paint_frame(Painter& painter, IntRect const& rect, Pal
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Color dark_shade = palette.threed_shadow1();
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Color light_shade = palette.threed_highlight();
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if (shape == FrameShape::Container && thickness >= 2) {
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if (shadow == FrameShadow::Raised) {
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dark_shade = palette.threed_shadow2();
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}
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}
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if (style == FrameStyle::RaisedContainer)
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dark_shade = palette.threed_shadow2();
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if (shadow == FrameShadow::Raised) {
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switch (style) {
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case FrameStyle::RaisedContainer:
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case FrameStyle::RaisedBox:
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case FrameStyle::RaisedPanel:
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top_left_color = light_shade;
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bottom_right_color = dark_shade;
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} else if (shadow == FrameShadow::Sunken) {
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break;
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case FrameStyle::SunkenContainer:
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case FrameStyle::SunkenBox:
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case FrameStyle::SunkenPanel:
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top_left_color = dark_shade;
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bottom_right_color = light_shade;
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} else if (shadow == FrameShadow::Plain) {
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break;
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case FrameStyle::Plain:
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top_left_color = dark_shade;
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bottom_right_color = dark_shade;
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break;
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default:
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VERIFY_NOT_REACHED();
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}
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if (thickness >= 1) {
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painter.draw_line(rect.top_left(), rect.top_right(), top_left_color);
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painter.draw_line(rect.bottom_left(), rect.bottom_right(), bottom_right_color);
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painter.draw_line(rect.top_left(), rect.top_right(), top_left_color);
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painter.draw_line(rect.bottom_left(), rect.bottom_right(), bottom_right_color);
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if (shape != FrameShape::Panel || !skip_vertical_lines) {
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painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), top_left_color);
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painter.draw_line(rect.top_right(), rect.bottom_right().translated(0, -1), bottom_right_color);
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}
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if ((style != FrameStyle::SunkenPanel && style != FrameStyle::RaisedPanel) || !skip_vertical_lines) {
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painter.draw_line(rect.top_left().translated(0, 1), rect.bottom_left().translated(0, -1), top_left_color);
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painter.draw_line(rect.top_right(), rect.bottom_right().translated(0, -1), bottom_right_color);
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}
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if (shape == FrameShape::Container && thickness >= 2) {
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if (style == FrameStyle::RaisedContainer || style == FrameStyle::SunkenContainer) {
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Color top_left_color;
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Color bottom_right_color;
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Color dark_shade = palette.threed_shadow2();
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Color light_shade = palette.button();
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if (shadow == FrameShadow::Raised) {
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if (style == FrameStyle::RaisedContainer) {
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dark_shade = palette.threed_shadow1();
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top_left_color = light_shade;
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bottom_right_color = dark_shade;
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} else if (shadow == FrameShadow::Sunken) {
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} else if (style == FrameStyle::SunkenContainer) {
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top_left_color = dark_shade;
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bottom_right_color = light_shade;
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} else if (shadow == FrameShadow::Plain) {
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top_left_color = dark_shade;
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bottom_right_color = dark_shade;
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}
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IntRect inner_container_frame_rect = rect.shrunken(2, 2);
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painter.draw_line(inner_container_frame_rect.top_left(), inner_container_frame_rect.top_right(), top_left_color);
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@ -306,7 +308,7 @@ void ClassicStylePainter::paint_frame(Painter& painter, IntRect const& rect, Pal
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painter.draw_line(inner_container_frame_rect.top_right(), inner_container_frame_rect.bottom_right().translated(0, -1), bottom_right_color);
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}
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if (shape == FrameShape::Box && thickness >= 2) {
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if (style == FrameStyle::RaisedBox || style == FrameStyle::SunkenBox) {
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swap(top_left_color, bottom_right_color);
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IntRect inner_rect = rect.shrunken(2, 2);
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painter.draw_line(inner_rect.top_left(), inner_rect.top_right(), top_left_color);
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@ -555,7 +557,7 @@ static constexpr Gfx::CharacterBitmap s_checked_bitmap {
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void ClassicStylePainter::paint_check_box(Painter& painter, IntRect const& rect, Palette const& palette, bool is_enabled, bool is_checked, bool is_being_pressed)
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{
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painter.fill_rect(rect, is_enabled ? palette.base() : palette.window());
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paint_frame(painter, rect, palette, Gfx::FrameShape::Container, Gfx::FrameShadow::Sunken, 2);
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paint_frame(painter, rect, palette, Gfx::FrameStyle::SunkenContainer);
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if (is_being_pressed) {
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// FIXME: This color should not be hard-coded.
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