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LibWeb: Scale font per-glyph in paint_text_shadow()

With the support for unicode-ranges implemented, it's no longer
accurate to assume that all glyphs within a fragment share the same
font.
This commit is contained in:
Aliaksandr Kalenik 2024-01-13 10:50:55 +01:00 committed by Andreas Kling
parent ee5d66c5d5
commit f9a7535fb8

View file

@ -587,14 +587,13 @@ void paint_text_shadow(PaintContext& context, PaintableFragment const& fragment,
auto fragment_width = context.enclosing_device_pixels(fragment.width()).value();
auto fragment_height = context.enclosing_device_pixels(fragment.height()).value();
auto draw_rect = context.enclosing_device_rect(fragment.absolute_rect()).to_type<int>();
auto const& scaled_font = fragment.layout_node().scaled_font(context);
auto fragment_baseline = context.rounded_device_pixels(fragment.baseline()).value();
Vector<Gfx::DrawGlyphOrEmoji> scaled_glyph_run;
scaled_glyph_run.ensure_capacity(fragment.glyph_run().size());
for (auto glyph : fragment.glyph_run()) {
glyph.visit([&](auto& glyph) {
glyph.font = scaled_font;
glyph.font = *glyph.font->with_size(glyph.font->point_size() * static_cast<float>(context.device_pixels_per_css_pixel()));
glyph.position = glyph.position.scaled(context.device_pixels_per_css_pixel());
});
scaled_glyph_run.append(move(glyph));