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LibSoftGPU: Set obvious FP values for depth_min/max
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1 changed files with 2 additions and 2 deletions
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@ -37,8 +37,8 @@ struct RasterizerOptions {
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BlendFactor blend_source_factor { BlendFactor::One };
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BlendFactor blend_destination_factor { BlendFactor::One };
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u32 color_mask { 0xffffffff };
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float depth_min { 0 };
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float depth_max { 1 };
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float depth_min { 0.f };
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float depth_max { 1.f };
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DepthTestFunction depth_func { DepthTestFunction::Less };
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PolygonMode polygon_mode { PolygonMode::Fill };
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FloatVector4 fog_color { 0.0f, 0.0f, 0.0f, 0.0f };
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